article thumbnail

Inclusive Curriculum in Early Learning: Understanding the Research and Impact

Waterford

Learn more about how Waterford’s curriculum can help students see themselves reflected in lessons and consider life from their classmates’ points of view, with an adaptive software that meets every student where they are for personalized support. References 1. Noguera, P.

Learning 130
article thumbnail

Strategy, Serendipity, Sleepless Nights: 3 Edtech CEOs on ‘Great Exits’

Edsurge

Todd Brekhus learned a lesson in effective communication back in 2003. At the time, he was part of PLATO Learning, a school instructional software vendor now known as Edmentum. We send emails, we have meetings face to face,” he said. Lightspan employees never understood why they were bought,” Brekhus told a crowd Wednesday.

Strategy 105
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Characteristics of The 21st Century Classroom

Educational Technology and Mobile Learning

When I embarked on my teaching journey back in 2003, the landscape of the classroom was quite different from what we see today. Educational software, ranging from language learning apps like Duolingo to math problem-solving platforms like Khan Academy, provides personalized learning experiences. link] Martell, C. link] Tye, K.

Classroom 120
article thumbnail

Why Do Some Schools Get Better Quickly and Others Get Stuck?

Edsurge

We had this intranet server service called FirstClass that kind of did in 2003 just about everything that Google for Education does now. You all are actually teaching writing differently because you got all these computers and you adopted a piece of software that's helping you teach writing differently.

iPad 122
article thumbnail

How can teachers use VR in the classroom?

Neo LMS

Launched in 2003, by San Francisco-based Linden Labs, Second Life is a comparative dinosaur in Internet Years. As a free PC-based software, Second Life is unique in that it allows educators to create simulated learning environments from scratch. Find all the available Google Cardboard education apps here. Second Life.

Classroom 150
article thumbnail

Maximizing COVID Relief Funding and Its Effectiveness

edWeb.net

More specifically, funding can be used for educational technology purchases such as hardware and software, physical and mental health services and support, and the implementation of summer and afterschool programs. This edWeb broadcast was sponsored by Boxlight. Watch the Recording Listen to the Podcast. About the Presenters.

STEM 98
article thumbnail

Technology Training.In Pictures

The Web20Classroom

I love my job, but sometimes it can be frustrating trying to meet the needs of all the teachers and staff members in my district. While I love this site I needed something else to help give teachers a leg up on specific software they use in their classroom and I needed it to be easy to follow and understand.