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How to Boost Family Involvement through Parent-Teacher Conferences

Waterford

Before you know it, parent-teacher conferences are right around the corner. It’s easy to let the conference season catch us by surprise, but did you know that parent-teacher conferences are one of the best ways to boost parent engagement? Encouraging Parental Involvement Before Conference Season.

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Strategy, Serendipity, Sleepless Nights: 3 Edtech CEOs on ‘Great Exits’

Edsurge

Todd Brekhus learned a lesson in effective communication back in 2003. Brekhus’ story was just one shared from the main stage during the last day of the Software & Information Industry Association’s Ed Tech Industry Conference in San Francisco this week.

Strategy 100
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Classroom prizes and grants available!

Educational Technology Guy

One of last year’s winners reported back, “I have been participating in the Speak Up survey ever since it started [in 2003]. Since 2003, more than 3.7 Schools, districts and participants also have the chance to win prizes and grants just for expressing their views on some of the hottest topics in education.

Classroom 136
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Insight works with education leaders on Microsoft Server security

eSchool News

Public Sector team will speak to the risks of failing to address the pending end of service for Microsoft Windows Server 2003 at the International Society for Technology in Education (ISTE) conference. Microsoft research in 2014 reported that 23.8 million instances of Windows Server 2003 were running on 11.9

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"Digital Literacy & Fake News" Keynote Panelists Announced + First Sessions for Mini-Conference

The Learning Revolution Has Begun

We're excited to announce the keynote panelists for our our second of three Library 2.017 mini-conferences: "Digital Literacy + Fake News," which will be held online ( and for free ) on Thursday, June 1st, from 12:00 - 3:00 pm US-Pacific Daylight Time (click for your own time zone). This is a free event, being held online. YouTube channel.

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How can teachers use VR in the classroom?

Neo LMS

Launched in 2003, by San Francisco-based Linden Labs, Second Life is a comparative dinosaur in Internet Years. Find a neat summation of current thoughts on VR in education in this NMC/CoSN Horizon Report on emerging technologies and their impact and use in teaching and learning, starting on page 44. Second Life.

Classroom 150
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The Science Behind Spatial-Temporal Math

MIND Research Institute

Games have the potential to be perceived as an enjoyable and fun activity and, with that, might provide a preferred means to teach math (Bragg, 2003). Proceedings of the 26th Annual Conference of the Mathematics Education Research Group of Australasia , 160–167. ST Math's educational content is conveyed in a game-like format.