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Master Mobile Learning: The Best Corporate Training Apps for On-the-Go Education

Kitaboo on EdTech

The rise of mobile corporate training apps enables on-the-go training and education, allowing professionals to learn on their own schedules and make the most of their time. In this blog, we will discuss the power of mobile learning and explore the best corporate training apps for on-the-go education. Table of Contents: I.

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New Global Survey Offers Snapshot of Technology in the Classroom in 2019

EdTech Magazine

More often than not, new classroom technology is implemented in conjunction with, rather than instead of, more traditional classroom tools, according to a new report from Cambridge International , which is based on an online survey of nearly 20,000 teachers and students (ages 12–19) from 100 countries. Smartphones Are Not Universal in K–12.

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Mobile Momentum: Internet Trends Report 2014

Kevin Corbett

MOBILE MOMENTUM GROWING. Mary Meeker has attained almost legendary status for her annual Internet Trends reports. The former Wall Street technology analyst, now a general partner at venture capital firm Kleiner Perkins Caufield & Byers , published her latest report on the state of the web on May 28, 2014.

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Top 5 new EdTech tools that you might use in your university

Neo LMS

According to the report, the EdTech industry will reach a global value of $252 billion by 2020. Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ?

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Interactive Textbooks Online: Transform Your K12 Study Experience

Kitaboo on EdTech

How Interactive Textbooks Transform a Students’ Learning Experience Makes Content Easily Accessible Fosters Personalization Embeds Multimedia Adds a Touch of Gamification Fosters Interactive Learning Promotes Timely Assessments Promotes Immersive Learning III. They provide gamification elements like scores, points, badges, etc.,

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Empower Education: Interactive Workbooks for Schools

Kitaboo on EdTech

Empowering Education: Key Features of Interactive Workbooks Multimedia Integration Interactive Exercises Customizable Content Assessment Tools Gamification Elements Accessibility Features III. Gamification Elements Incorporating elements of gamification , such as badges, points, and leaderboards, makes learning fun and engaging for students.

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Why your young students love e-learning

Neo LMS

The same report gathered data on teachers’ use of videos in their classes. You’re probably familiar with the notion of gamification — the use of gaming principles and mechanics in a non-game context, like learning. Gamification is all about data. E-learning is mobile. E-learning lets them play.