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Top 5 new EdTech tools that you might use in your university

Neo LMS

According to the report, the EdTech industry will reach a global value of $252 billion by 2020. Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? Robot teachers.

EdTech 347
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K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

A study conducted at Georgia Tech found that students who used mobile augmented reality platforms to learn coding performed better on assessments than their counterparts. . “We Innovations in virtual and augmented reality in the classroom are taking the concept of gamification to a whole new level. . by Eli Zimmerman.

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How to Build a Modern School – 6 Key Elements to Embed in Your Groundwork

ViewSonic Education

This school recognizes that there is a gap in Millennials and Generation Z’s social skills fueled by growing up on mobile phones, social media, and online chatting. Importance should be given to how to translate report cards and test scores into a student ability to contribute to society.

How To 321
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Top 100 Sites/Apps for Game Based Learning

Technology Tidbits

Gamification). This list is in alphabet order. ** mobile app Top 100 Sites/Apps for Game Based Learning ** 4 Dice: Fractions - A super fun iOS game that can be played on up to 5 devices as students hone their Fraction skills (i.e. One theme I have noticed is that the subject of Math uses the concept of Game Based Learning quite often.

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35 edtech innovations we saw at FETC 2023

eSchool News

Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers. The company has built several tools to do that, including a customizable reading challenge platform and a mobile app, reading challenge templates, and diverse book recommendations.

EdTech 138
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The Business of 'Ed-Tech Trends'

Hack Education

This is part eleven of my annual look at the year’s “ top ed-tech stories ” In May, venture capitalist and former securities analyst Mary Meeker released her annual “Internet Trends” report. Among the major trends Meeker identified for 2017: mobile advertising, gaming, and healthcare.

Trends 56
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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I also asked each person to specify their role concerning technology, and there were a lot of different roles: someone running a distance learning program, another in charge of a problem-based learning initiative, a prof looking for good examples of technology in liberal education, a provost to whom several tech departments reported, and more.