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Top 5 new EdTech tools that you might use in your university

Neo LMS

According to the report, the EdTech industry will reach a global value of $252 billion by 2020. Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? Robot teachers.

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K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

Innovations in virtual and augmented reality in the classroom are taking the concept of gamification to a whole new level. . Previously, Eli was a staff reporter for medical trade publication Frontline Medical News, where he experienced the impact of continuous education and evolving teaching methods through the medical lens.

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How to Build a Modern School – 6 Key Elements to Embed in Your Groundwork

ViewSonic Education

Importance should be given to how to translate report cards and test scores into a student ability to contribute to society. Below are three examples of transformative EdTech innovations: Gamification in education is a key movement in EdTech. A well-rounded education should not just be about grades and high marks.

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Current Trends in Education

eSchool News

Organizations like the Clayton Christensen Institute, RAND Corporation, and the Brookings Institution often publish reports and research on educational trends, providing data-driven perspectives. Coding and Robotics Education: The emphasis on coding and robotics education fosters digital literacy and computational thinking.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun. Almost a decade into experiments with gamification, edtech companies are changing the way they approach motivation. Quizizz is embodying this shift.

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The Asian Money Fueling US Edtech Investments

Edsurge

So states a recent Wall Street Journal report on the tens of billions of dollars that Chinese companies have poured on U.S. Demand for these services run fierce; individual tutors report making as much as $8 million a year. Sinovation also funds companies in other technology sectors including robotics and Big Data.)

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Top 100 Sites/Apps for Game Based Learning

Technology Tidbits

Gamification). Arcademic Skill Builders - Amazing site w/ educational games and portal to allow for student tracking and progress reports in Math, Reading, and more. Lure of the Labyrinth - Gamification at it''s best in this mysterious adventure Middle School based Pre-Algebra game. PhyFun - A nice site for Physics based games.