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Meet NEO at FETC 2022!

Neo LMS

It’s also a great opportunity to meet fellow online learning enthusiasts, exchange ideas, and learn from the experts. Meet NEO at FETC 2022! We’re excited to meet you at Booth #602 , where each day we’ll be ready to offer live demos and discuss edtech for K-12 and Higher Ed. The post Meet NEO at FETC 2022!

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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. Not all virtual or metaverse platforms are focused on gamification, though.

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How to Use Esports to Improve Student Performance

ViewSonic Education

For instance, through trial and error or strategic thinking, the process of overcoming obstacles can help to reinforce the idea that problems have solutions and that students should persevere when they meet obstacles, rather than giving up or losing interest. Goal #3: Using Esports to Assist with the Use of Gamification in Lessons.

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7 Digital tools for student engagement across all grade levels

Neo LMS

By offering more choices in terms of digital tools for student engagement, we can better meet specific student interests and needs. There are sample lessons and other templates ready to use in their library. Read more: How to set up a classroom gamification level system.

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How To Teach Tech-Savvy Students Using Metaverse Avatars

ViewSonic Education

It is also important to adapt to the times and meet students where they are with technology, rather than maintain the status quo. It is also important to understand that there are different ideas about how to integrate the metaverse into the sphere of education, with some prioritizing gamification.

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Creating a Sense of Belonging with Virtual Worlds

ViewSonic Education

Another idea is to use metaverse technology to boost gamification in education and to make learning more fun. In many ways, it makes sense to meet these students where they are, and the metaverse provides a world that has the means to do this.

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6 Assistive Technologies That Can Help Students Reach Their Full Potential

EdTech Magazine

Assistive technologies can meet the needs of students at all grade and skill levels. Teachers can use audiobook apps to provide access to school and public library digital collections anytime, anywhere. Gamification Offers an Alternative Approach to Learning.