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Why students love a game-based learning experience

Neo LMS

However, the growing trend of gamification – defined as adding game elements to a non-game environment – has begun to inspire teachers to apply game elements to advanced grades, older age-groups and more challenging curricula. A digital game-based learning experience. Why students love game-based learning.

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Gaming in Early Elementary Education in Australia

The CoolCatTeacher

Now, that’s good stuff for every K-2nd grade iPad or Google Play enabled tablet! Helen Kardiasmenos is an Innovative classroom and online educator located in Sydney, Australia. Listen Now. Listen to the show on iTunes or Stitcher. Stream by clicking here. Contact us about this show by emailing vicki@coolcatteacher.com.

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20+ resources for engaging game-based learning

Ditch That Textbook

playing games on their smartphones and tablets. They’re everywhere, from our social lives to our work lives to our school lives. People kill time on the bus, in a doctor’s waiting room and even in the bathroom (eww … but true!) The sports world is a force to be reckoned [.].

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How Tablet Games Can Teach Skills to Students with Visual Impairments

Edsurge

Marty Schultz has added a twist to hangman, the classic word-guessing game. His tablet-run version of the game has the same goal: pick letters to figure out a mystery word. The tablet reads out each letter, building your association between the raised dots and the alphabet. million across 38 deals in 2012 to $276.5

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150+ Digital Activities for the K-2 Classroom Inside One Simple App

The CoolCatTeacher

For iPad and Google Play Tablet Devices of All Kinds From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Digital Learning Collection has over 150 apps for kindergarten to second-grade classrooms. The challenge for many K-2 to teachers who have tablets in their classroom is finding the right app.

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Chromebook or Tablet for the Classroom? Finding the Best of Both Worlds

EdTechTeam

This blog post is sponsored by Acer Education, a partner of EdTechTeam. As educational technology has become a common staple in classrooms around the world, many educators find themselves in the difficult position of deciding which type of device will serve their students best. Getting Creative with Touchscreens & Tablets

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4 tips for creating an elementary esports program

eSchool News

These positive learning outcomes make esports popular in secondary grades, with both students and educators advocating for the addition and growth of scholastic esports in their middle and high schools.