Remove Assessment Remove Education Remove Game-Based Learning Remove Tablets
article thumbnail

150+ Digital Activities for the K-2 Classroom Inside One Simple App

The CoolCatTeacher

For iPad and Google Play Tablet Devices of All Kinds From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Digital Learning Collection has over 150 apps for kindergarten to second-grade classrooms. The challenge for many K-2 to teachers who have tablets in their classroom is finding the right app.

Classroom 341
article thumbnail

3DBear Review: The Augmented Reality Classroom Pro

The CoolCatTeacher

For example, I had to assess “over the shoulder” by looking at what students were doing. Also, I’m able to easily assess and share their work in AR. First, 3D bear is a free download for smartphones and tablets. You can use it and learn. Got a smartphone or tablet? This blog post is sponsored by 3D Bear.

Classroom 302
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

How to Play: Models for Game-Based Learning #SXSWedu

EdTechSandyK

Learning is a deep challenge. How do we approach game development and what role does it have in learning? Play is fundamental to how we learn. How to make them work in education is the question. What process are you seeking to support and where does a game fit in the process? In the game and on paper.

article thumbnail

5 Simple Ways to Improve Physical Education w/ #Edtech

The CoolCatTeacher

Today Jarrod Robinson @mrrobbo gives us the apps, tools, and mindset to rock physical education class. In today’s show, Jarod Robinson geeks out Physical Education Class: Replay apps to help kids see what to improve. Founder of www.connectedpe.com & over 100 educational software products & services. Listen Now.

EdTech 261
article thumbnail

MDM solutions and gamification make perfect interactive learning partners

eSchool News

In the era of mobile devices and tablets, interactivity has become the norm for schoolchildren. To facilitate effective teaching and learning, modern schools must equip every classroom with interactive touchscreens and utilize gamification techniques. Everyone loves games, and competition motivates people to perform their best.

article thumbnail

Making Video Games for Higher Ed Requires Major Investment. Is It Worth It?

Edsurge

But building World of Warcraft or a similar blockbuster game requires massive production teams and millions of dollars. For higher education, with smaller potential audiences and student outcomes at stake, companies are debating whether return on investment is there for game-based learning experiences.

Video 146
article thumbnail

Amplify’s Games Find a New Home in Touch Press

Edsurge

During its heyday, Amplify touted its orange tablets as the tool that would transform digital learning experiences in school. Yet the company’s most impressive offering may have been its games. These include Edhesive (K-12 computer science company), Fluence (assessment technology) and School by Design (school resource planning).

Company 153