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150+ Digital Activities for the K-2 Classroom Inside One Simple App

The CoolCatTeacher

For iPad and Google Play Tablet Devices of All Kinds From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Digital Learning Collection has over 150 apps for kindergarten to second-grade classrooms. The challenge for many K-2 to teachers who have tablets in their classroom is finding the right app.

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3DBear Review: The Augmented Reality Classroom Pro

The CoolCatTeacher

For example, I had to assess “over the shoulder” by looking at what students were doing. Also, I’m able to easily assess and share their work in AR. First, 3D bear is a free download for smartphones and tablets. You can use it and learn. Got a smartphone or tablet? This blog post is sponsored by 3D Bear.

Classroom 305
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How to Play: Models for Game-Based Learning #SXSWedu

EdTechSandyK

How do you know if game based learning working? Do the kids think the game is about what you think it''s about? Check for feasibility - Can it be learned in the classroom? Part of this they think was due to the fact that teachers did not play the game. CATS - Heavy focus on assessment.

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MDM solutions and gamification make perfect interactive learning partners

eSchool News

In the era of mobile devices and tablets, interactivity has become the norm for schoolchildren. To facilitate effective teaching and learning, modern schools must equip every classroom with interactive touchscreens and utilize gamification techniques. The ability to make screen recordings is an excellent feature to have.

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Making Video Games for Higher Ed Requires Major Investment. Is It Worth It?

Edsurge

For higher education, with smaller potential audiences and student outcomes at stake, companies are debating whether return on investment is there for game-based learning experiences. Students learn introductory astronomy concepts in At Play in the Cosmos. Image Credit: W. Norton & Company. million in 2012.

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The SMART Learning Suite: Any device. Any Approach.

The Cornerstone for Teachers

The SMART Learning Suite works with any internet connected devices, so it’s compatible with whatever technology you already have in your classroom. Chromebooks, tablets, phones…they’re all the same to the SMART Learning Suite. From the Notebook, teachers can create activities and monitor/assess progress.

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Amplify’s Games Find a New Home in Touch Press

Edsurge

During its heyday, Amplify touted its orange tablets as the tool that would transform digital learning experiences in school. Yet the company’s most impressive offering may have been its games. These include Edhesive (K-12 computer science company), Fluence (assessment technology) and School by Design (school resource planning).

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