Remove E-rate Remove Industry Remove Mobility Remove Technology
article thumbnail

6 E-learning trends currently shaping up the industry

Neo LMS

The e-learning industry is constantly evolving. With new learning technologies and techniques always emerging and evolving, it can be hard for anyone involved in creating and delivering learning materials to keep up. E-learning trends come and go. E-learning trends come and go. Mobile learning.

Industry 274
article thumbnail

Royelles Launches Industry’s First Inclusive Mobile Gaming Metaverse Dedicated To Educating And Empowering Young Girls

eSchool News

Royelles is on a mission to disrupt the $180B+ mobile gaming industry through transformational storytelling and inclusive role modeling, in an effort to dismantle the global identity crisis disproportionately impacting girls. WASHINGON D.C., And, that their difference is their superpower.”. Until now, gaming has not been inclusive.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

USB-C, USB-B, and USB-A: What’s the Difference?

ViewSonic Education

USB is an industry standard for cables and connectors. Like any technology, it has progressed over time and had various iterations, with significant speed and power improvements. On the other hand, USB-C simplifies things considerably, with fully reversible, bi-directional power capabilities and better data rates. Since USB 3.1,

E-rate 357
article thumbnail

The Power of Microcredentials and America’s Higher Education Dilemma

Edsurge

However, as industry and technology have evolved rapidly, inadequate higher education funding and rising costs due to inflation have affected higher education’s responsiveness. birth rate has been declining since the 1970s. From 1890 to 1940, higher education in the U.S. experienced what Claudia Goldin and Lawrence F.

Industry 173
article thumbnail

Can Video Games Help Early Learners Grow?

Edsurge

Since the Switch is a handheld device with a touch screen, it offers a combination of console-based and mobile game functions, which may make video gameplay easier for young children. I think the industry has really focused on older kids, teens and adults for console games,” Kirkorian says.

Video 170
article thumbnail

HE Challenges: Fast changing digital teaching methods

Neo LMS

Naturally, technology plays a central role in scaling quality education supply to meet this demand. In the previous posts on this topic our examination found that technology can and does help when it comes to improving completion rates , reducing tuition costs and helping universities to bridge the revenue gap. Skills gap.

Secondary 300
article thumbnail

It’s time to ask how E-rate will impact learning outcomes

eSchool News

With E-rate reformed, educators must consider new learning-centered questions. E-rate, officially known as the Schools and Libraries Program of the Universal Service Fund, was created to provide schools and libraries with an affordable way to obtain telecommunications, internet access and internet-related services.

E-rate 40