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Game Based Learning and Twine

The CoolCatTeacher

Today Dr. Matthew Farber @matthewfarber talks about game-based learning in his classroom and a new tool he loves: Twine. In today’s show, Matt discusses game-based learning and: Why game based learning works. Matt’s favorite example of game based learning.

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6 Digital tools that encourage computational thinking

Neo LMS

Computational thinking is an innovative approach to teaching that redesigns the STEM and ELA curriculums on a new framework. This framework focuses on turning students from consumers to content creators through game-based learning and computational thinking (CT) skills while developing their critical thinking and problem-solving skills.

Tools 366
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XplorLabs Fire Forensics: A Free STEM Module for Middle School Science

The CoolCatTeacher

Generally speaking, this free interactive STEM lab takes 2-4 days to complete and includes extension science experiments that you could add to the unit. Fire Forensics: A Free STEM Module for Middle School Science. This online, free STEM module is interactive and engaging and is aligned with Next Generation Science Standards.

STEM 193
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How an Open-World Video Game Teaches Kids STEM

Edsurge

That’s where the New York Hall of Science (NYSCI), an interactive science learning center for students and families, comes in. We have the privilege of enabling children to learn about their world through playful approaches to science, technology, engineering and mathematics (STEM).

STEM 161
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How to Go from ChatGPT to Gimkit (or anything that uses a CSV)

The CoolCatTeacher

So, first I went into Gimkit and downloaded and opened their template into Google Sheets by opening it and clicking “New Kit” –> Import from Spreadsheet and then I downloaded the spreadsheet. Make sure the import sheet headings look exactly as the template that was downloaded. You'll need this.

How To 275
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The Thinking and Creativity That Goes Into Game Design

Teacher Reboot Camp

Part of the December 2019 STEM Resources Digital Calendar ! Students can design a game in any subject to assess their peers. When students design games they use a lot of creativity and critical thinking skills. Students must imagine and design worlds, characters, levels, sound effects, game elements, and more.

STEM 202
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. Perhaps Every Learner Everywhere, with their focus on adaptive learning for student success, will be able to fill that need.

Trends 202