Epic Guide To Game Based Learning
OCTOBER 10, 2016
100+ Game Based Learning Resources to Get Started in Your Classroom From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Games are fun. Game based learning excites learning in my classroom. What are serious games?
Game-Based Learning Thrives, Despite Report of its Decline
OCTOBER 8, 2015
By Tommy Peterson Many K–12 educators remain enthusiastic about game-based learning despite a report that adoption has stalled. Classroom Game-based Learning STEM
Leveling Up: How Digital Game-Based Learning Is Altering Education
OCTOBER 20, 2016
At the turn of the 21st century, public interest in games as learning tools took hold. In the eyes of digital game-based learning proponents, the general public and today’s teachers finally understood something that students and educational researchers knew all along.
A LOOK INSIDE a Digital Shop Class: Game Based Learning, Design Thinking and …
JANUARY 11, 2016
Learning is a game where students level up and earn experience points. Kevin is using game based learning and every cutting edge tool you can imagine to ignite curiosity and spur on student achievement. Learn more how you and your students can join now! .
Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students
MAY 31, 2016
André Thomas, CEO of Triseum and former Head of Graphics for EA Sports Madden Football, brings gaming to new heights on university campuses combining rigorous learning and resources with state-of-the-art graphic design. When Education Game Development Is Done Right, It Works.
Makerspaces Encourage Students to Innovate and Build Critical Thinking Skills
OCTOBER 10, 2016
Bannan Schools offer tips on setting up hands-on learning in all kinds of spaces. Classroom Curriculum Game-based Learning STEMBy Karen J.
Virtual Reality: Coming Soon to a School Near You
OCTOBER 7, 2016
Classroom Curriculum Digital Content Game-based Learning Online Learning STEMBy Frank DiMaria Soon students will sense movement, explore the human body in 3D and mix chemicals virtually thanks to companies like Oculus, Facebook and Nearpod.
My top 6 gaming resources for STEM teaching
FEBRUARY 16, 2015
One teacher shares her favorite games for chemistry, biology, and more, plus resources to help teachers. At times it can seem we’re competing with smartphones and video games for students’ undivided attention. I use games in my classroom in a few ways.
How to Integrate Games with Curriculum
OCTOBER 8, 2015
By Tommy Peterson School districts share strategies for bringing games into the classroom. Classroom Game-based Learning STEM
Minecraft: Education Edition Coming This Summer
JANUARY 20, 2016
Frank Smith A version of Minecraft customized for the classroom will give educators new tools and options to tailor the boundless game world to lesson plans. Classroom Digital Content Game-based Learning STEM
Robots That Teach: Using Sphero in Class
OCTOBER 19, 2015
Classroom Digital Content Game-based Learning STEMBy Sam Patterson The company that inspired Star Wars' BB-8 droid has already won the hearts and minds of K–12 students with a similar ball-shaped robot namedSphero.
“Ultimately, I want kids to pursue life goals based on passions they encountered in school – similar to my school experience.” – Brian Aspinall, Canada
OCTOBER 25, 2016
When we first spoke with Microsoft Innovative Educator Expert Brian Aspinall last year, he shared his passion for helping his students solve problems systematically, all with the help of computer science and STEM. He instilled in me a love for science and learning.
Coding in the Classroom: Six Tips to Get Even Reluctant Teachers—and Students—Started
JANUARY 17, 2017
Williams may have never considered herself to be a "tech person," but she recognized the value of code and discovered how a supportive community could empower her and her students to learn. Problems (that we all know about) Educators across the globe are increasingly familiar with the staggering statistics: Between 2010 and 2020, STEM jobs growth will outpace all other jobs at 1 8.7% , leading to an estimated 1.1 Roadblock: I am not a programmer, so I can’t learn how to code.
Coding and Bots
User Generated Education
DECEMBER 9, 2015
The description is: Learn how to code first by playing games and then by coding some bots including Sphero, OZOBOT, and Dash and Dot. Two things to note about this class are, first, I learned last summer not to underestimate the learning potential of very young kids.
Epic Heroes of Knowledge
JUNE 20, 2016
Epic Heroes of Knowledge is the latest mobile (iOS) learning app (free) from Yogome. Yogome is well known for their beautifully rendered games that are ideal for learning grades K-5th. Epic Heroes of Knowledge has students learning a wide variety of subjects (i.e.
FETC 2015 Kicks Off With a BYOD Bang
JANUARY 21, 2015
Frank Smith A game-based learning event, executive summit and hands-on sessions are highlights of the opening day of the conference. Classroom Collaboration Curriculum Game-based Learning Hardware Leadership Management Mobility Notebooks Online Learning Policies STEM Tablets
DECEMBER 10, 2015
Thinker Town is the latest educational iOS app from Yogome , one the leaders in Game Based Leader. This game has high replay value, follows Common Core Standards, and ideal for STEM. educational apps game based learning STEM
FEBRUARY 24, 2016
Sketch Nation is a wonderful free app (iOS/Android) and website for creating games. All a student has to do is select their category of game (i.e. The advanced level editor will help students create more complex games and work on their STEM skills.
When Minecraft is a calculated lesson plan
AUGUST 8, 2016
We can learn a lot from a video game. In a video game. And not just in any video game, but one of the more popular games of all time, Minecraft, a LEGO-meets 8-bit open world game played by millions worldwide. McClatchy News STEM
EPISODE 144: The Elements of a Great Educational Game [PODCAST]
MAY 14, 2015
The Every Classroom Matters Show: Matthew Farber, Expert on Gaming in the Classroom Matthew Farber does a masterful job of explaining game mechanics, Bartle’s player types, and how to use gaming in the classroom. It helps me picture how to use games by using game stations.
36 Edtech Tools I’m Using Right Now in My Classroom and Life
MAY 3, 2016
Haiku Learning (my LMS). Haiku Learning is my Learning Management system. Haiku Learning is the tool I use to blend my classroom. Tip: To learn about my blended learning strategies, see my presentation on Slideshare Simple Steps to Blended Learning .
Spatial Thinking & Critical Analysis: Teaching With Portal 2
TeachThought - Learn better.
AUGUST 2, 2015
Educators know that students need hands on, engaging activities to help enhance their learning and the right video games are the best way offer this opportunity. Even if you’re “not into video games,” Portal is a unique–if complex–experience.
Survey: Teachers now use twice as much gaming and video in the classroom
MAY 6, 2016
Annual survey reveals digital resources such as game-based environments and online videos have experienced increased use in classrooms. The explosion in teacher interest and usage of videos and game-based learning could be a harbinger of a new awakening for digital learning.”.
K-12 Dealmaking: CodeMonkey Raises $1.5 Million; Tenka Labs Pulls In $2.1 Million
FEBRUARY 13, 2017
In this week’s dealmaking news, game-based learning platform CodeMonkey raised $1.5 million while Tenka Labs, a developer of STEM toys for children ages 8 and up, has raised $2.1 Marketplace K-12 Fundraising K-12 dealmaking mergers and acquistions Publishing STEMmillion. The post K-12 Dealmaking: CodeMonkey Raises $1.5 Million; Tenka Labs Pulls In $2.1 Million appeared first on Market Brief.
8 maker tools to inspire next-gen innovation and design
MARCH 14, 2016
Bdeir said her experience in learning engineering as an undergraduate was “completely hands-off; as a result, many other students and I were turned off to it.” Every week was a new project, a new learning challenge. Innovation Corner STEM Uncategorized innovation maker mvoement SXSWed
The Difference a Game Makes in Student Engagement [Video]
MIND Research Institute
APRIL 19, 2017
Specifically, they believe that the technology used in video games and simulations is uniquely positioned to meet students where they are while challenging them at the optimal level. For something to be a game… we expect something to push back at us.".
5 technologies to avoid in the classroom-and what to use instead
APRIL 7, 2017
Though social media platforms like Facebook and Twitter are great for informal, personal use, most of education still has problems implementing these larger social media platforms for meaningful teaching and learning without running into privacy, security and cyberbullying headaches.
Gamification for children: How to avoid design mistakes
DECEMBER 7, 2016
There’s no doubt that children and adults learn in various ways. This distinction lies not only in what we learn at different age levels, but also how we do it. Read this article to learn how to adapt gamification to younger minds. Let them “play,” but not game.
How to Start Incorporating Games Into the Classroom
MIND Research Institute
JULY 28, 2016
From dice to educational video games, classes led by instructional technology teacher Ryan Read are increasingly full of game-based learning! Ryan shares his experiments with technology and game-based learning extensively on Twitter as @Ryan7Read.
MIND Research launches K-12 math game-a-thon
FEBRUARY 8, 2016
Challenge encourages game-based learning to help kids learn to have fun with math. If they build it, they will learn from it. The kit also includes printable templates for inspiration and feedback forms for testing their game with peers. • Gaming News STEM
What’s a Digipuzzle?
Ask a Tech Teacher
FEBRUARY 17, 2017
Netherlands-based Digipuzzle is an online educational resource that offers hundreds of G-rated learning games for younger audiences, many in both Spanish and English. Digipuzzle even offers holiday games. More games and simulations: Lots more web-based puzzles.
Game On: How Four Community College Professors Spawned the CUNY Games Network
SEPTEMBER 13, 2016
Borough of Manhattan Community College (BMCC) started collaborating on game-based learning (GBL) in developmental math and writing instruction in the mid-2000s, they had no idea what they were setting in motion. Today, more than 160 GBL researchers and practitioners contribute to the dynamic CUNY Games Network (CGN), housed within the City University of New York (CUNY), with its more than 540,000 students on 24 campuses. Can a Classic Board Game Teach Writing Skills?
Top 50 Sites/Apps of 2015
DECEMBER 7, 2015
The reason for this as not as many new learning tools came out this year compared to years past, while more current tools focused on regular updates. However, that does not mean there are not a lot of new items to look through, as sites/apps for programming/coding, Math/STEM, and Game Based Learning played a predominant role in this year's list. Also, has an abundance of lesson plans and students can learn how to create their own Minecraft style game.
#40years of educational technology: Social media
Learning with 'e's
MARCH 1, 2016
I first started working in the field of educational technology in January 1976, at a time when technology was used more for teaching than it was for learning. Social media lend themselves naturally to support learning through discussions, collaboration and sharing.
10 Online Summer Programs
MAY 6, 2014
This is a fantastic way (and lots of times inexpensive/affordable) for students to spend some time in the summer and help prevent summer learning loss. Connections Learning - A nice collection of technology related online courses for Math and reading grades K-8th.
7 Gaming Computer Models for Toddlers through Teens
MARCH 2, 2017
Gaming is for everyone. There is a gaming computer out there to suit everyone too. Whether you’re a toddler or an adult, studies suggest that gaming improves basic skills like problem solving, memory and decision making. 7 Top Gaming Computer Picks for Toddlers and Teens.
Removing the Limitations in a Digital Environment
JANUARY 12, 2017
What is the ideal blended learning environment? Many ask me what the best device is for learning. Good teaching and sound student-directed learning is not, and should not be, device dependent. High-quality learning can happen on laptops, Chromebooks, tablets, or cell phones.