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Top 5 new EdTech tools that you might use in your university

Neo LMS

Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”.

EdTech 347
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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Otherwise known as microlearning, instructors have found that lessons, in addition to online modules, yield greater and faster retention when, for example, a 2-hour long lesson is broken up into 4 30-minute long sessions. Gamification. As such, it’s clear that the common implementation of microlearning is not yet complete.

Trends 397
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How an LMS can help teachers keep older students engaged

Neo LMS

No lost documents anymore! Teachers can also use such resources to increase engagement rates with gamification. A little competition can go a long way during the learning process and many school LMSs include gamification elements that make it easy to design engaging online lessons. Self-paced learning.

LMS 258
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Reaching edtech harmony in your classroom

eSchool News

For example, smart board tools such as text to speech, translation, or word prediction can help students overcome language barriers and unique challenges. For increased engagement and collaboration, teachers are relying on new teaching methods such as microlearning and gamification.

EdTech 118
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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

Gamification in the Learning Process. Gamification means integrating game mechanics and learning content together to retain and improve skills of a person using it. Millenials are inclined towards using a mobile device which gives support to gamification as an e-learning innovation. Learning Management System (LMS).

MOOC 127
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Must-have features in any LMS

Neo LMS

Experimental features are an example. A good example would be how Facebook and Twitter have incorporated common like/favorite and share/retweet buttons. For example teachers can add screencasts in their content. Gamification So ubiquitous and redundant, but every LMS should have some sort of gamification.

LMS 150
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Technology Tools for Teaching and Learning

eSchool News

Online platforms and learning management systems are other examples of technologies that improve student learning and enable teachers to share resources, assignments, and feedback seamlessly. What are examples of interactive technology in the classroom?