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Prioritizing inclusivity in game-based learning

eSchool News

s director of learning design, and Plub Limpiti, learning designer at Kahoot!, the whitepaper explores the challenges and vast opportunities in creating more inclusive game-based learning experiences that lead to better outcomes.

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Gamification and Game-Based Learning in EdTech: How to Start Designing a Great Product

EdNews Daily

However, when you want to create an educational game, you need to look at what you want to achieve with it; how will it improve learning and what is learned when playing your game. Gamification or Game-Based Learning (GBL) – What’s the Difference? In the […].

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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. Enders Game by Orson Scott Card—A novel that conceptualizes a variety of game-based learning mechanics.

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Game-Based Learning: How to get Started

EdTechTeam

Game-Based Learning is an experiential approach to education that uses games to engage and motivate students in the learning process. One of the key researchers in the field of Game-Based Learning is James Paul Gee, who has outlined 36 principles of good learning that can be found in games.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

In early 2017, organizations that have focused on digital learning came together to better leverage their strengths and capacities for a common goal: improving student success. The first goal was to create an environmental scan of the digital learning environment in higher education with a focus on adaptive technology.

Trends 202
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3 ways educators leverage gamification strategies

eSchool News

As an educator for more 27 years and a digital learning specialist (social studies) for the past 7 years in Atlanta Public Schools, Felisa Ford has supported educators across the district and beyond as they purposefully integrate technology in the classroom to promote engagement and 21 st century skill development.

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New tool aids game-based learning integration

eSchool News

Digital learning system helps schools integrate game-based learning applications. RGS, a business unit of Avnet, Inc.,