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?How Game-Based Learning Encourages Growth Mindset

Edsurge

What’s more, game-based learning (GBL) can address some of the most common roadblocks encountered by math teachers and students alike. Adaptive GBL platforms can help by doing the heavy lifting, handling instructional planning, delivery, and data collection in mixed ability classrooms.

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Game-Based Learning Is Changing How We Teach. Here's Why.

Edsurge

I have to do a lot of the same strategic thinking that I enjoyed doing in that game.” He also ponders whether games can both teach and measure 21st-century skills, considers the barriers to a broader use of GBL in schools and discusses the not-so-mysterious motivational power of Pokemon. “Now I run a 40-person ‘empire’ at Filament.

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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. Enders Game by Orson Scott Card—A novel that conceptualizes a variety of game-based learning mechanics.

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XplorLabs Fire Forensics: A Free STEM Module for Middle School Science

The CoolCatTeacher

Generally speaking, this free interactive STEM lab takes 2-4 days to complete and includes extension science experiments that you could add to the unit. Fire Forensics: A Free STEM Module for Middle School Science. Data analysis is part of the second step of this online, interactive middle school science lab from Xplorlabs.

STEM 193
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EdTech that “Sparks Joy”

Neo LMS

We are well aware of the very many ways that digital storytelling assists students to consider content critically, improve language skills and enhance collaboration and creativity – but can it also be used to bring deep learning (and perhaps a bit more joy) to studying STEM subjects? Parsons et al. into the scientific.

EdTech 223
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. To those working in higher education, some of the trends presented by the team may not have come as a surprise.

Trends 194
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OPINION: Fewer students have to take college remedial math, data show

The Hechinger Report

Related: New high score: Game-based learning is a winner in college remedial math. More and more colleges are offering courses like Statistics and Quantitative Reasoning that could be more interesting and relevant for students who are not pursuing majors in STEM (Science, Technology, Education, and Mathematics).

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