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#05: 5 Ideas for Using Game-Based Learning in your Classroom Today

The CoolCatTeacher

As a gamification guru and moonshot thinker, Michael transforms the traditional classroom into a high-energy environment where active student engagement is paramount. In today’s show, Michael gives us five simple ideas for implementing game-based learning in your classroom. Today’s Give Away Contests! Mini Games.

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From pencils to pixels: Tech is shaping the future of education

eSchool News

Now think about how far the classroom has come since then–schools stocked with iPads and tablets, interactive touchscreens, and even virtual reality headsets. As a result, the classroom is modernizing, and pixels are replacing pencils. Students would laugh as the teachers mumbled about the annoyances of technology.

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The X-MAKER 3D Printer: Fostering creativity in the classroom

Kathy Schrock

This library includes items that are targeted for gamification and 3D design. These tools were not available for my iPad. CONCLUSION The X-MAKER 3D Printer and all of these creativity assets would make a great addition to any classroom! THEME LIBRARY The second component of the IME3D X-MAKER ecosystem is the Theme Library.

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7 Educational Transformations for Any Classroom

EdTechTeam

It’s an exciting time to be a teacher, and a student, with all of the newest gadgets, apps, and tools available for our use in the classroom. Seeing the student’s smiles, the teacher’s high level of engagement with the students, and trying new things together is what makes a classroom a special place. for more information.

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Kid-created Games That Teach

Ask a Tech Teacher

Wikipedia defines “gamification” as: “an educational approach to motivate students to learn by using video game design and game elements in learning environments. As early as Kindergarten, kids are stuck into classrooms where play is replaced with rote drills, repetition, and growing boredom. Gamification lesson plan.

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Innovative Science Teaching in Grades 6-12

The CoolCatTeacher

Isabella Liu is a science teacher in Hong Kong who is using technology with her grade 6-12 classrooms. Cospaces ( 5 Ways to Use Augmented Reality in the Classroom ). Seesaw in the Elementary Music Classroom with Amy Burns. 08: The BreakoutEDU Box: The Classroom Experience That Has Everybody Talking. Breakout EDU Kits. #08:

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Gamification for the Win! Escape from Detention

The Daring Librarian

Here''s a few screenshots I grabbed off my iPad to give you an idea what it looks like! Escape is available for iPhones , iPads , and Android systems. Players maneuver detention-serving digital students around time-based obstacles (desks and other students) inside of classrooms. And by the way, it''s NOT EASY! Download Escape!