Gamification Tip: Provide a Challenge

Teacher Tech

Tweet I started my 7 year old on using Scratch Jr for the iPad. Gamification Google Spreadsheet challenge gamification google levels sheets spreadsheets This app is for young children to get started with the idea of coding.

Gamification to encourage learner autonomy

Nik Peachey

It would be great to see this on mobile, but I think that is being planned and it does run in the safari browser on iPad. classroom management games gamification gbl learner autonomyThis post tries to pull together a couple of things I have been thinking about recently.

5 New iPad Games To Keep Learning Alive This Summer

EmergingEdTech

It’s easy to hand them the iPad and let. Educational Games & Gamification iPads and Other Tablet Devices iPhones and Smartphones Mobile Learning Resources

iPad 75

Gamification for the Win! Escape from Detention

The Daring Librarian

Here''s a few screenshots I grabbed off my iPad to give you an idea what it looks like! Escape is available for iPhones , iPads , and Android systems. You''re looking at the proud smiling faces of a middle school Game App designer.

A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning.

Coding for the Common Core – Apps for Integrating Coding With Math and ELA

EmergingEdTech

Image Source Dr. Leslie Suters is a faculty member in the College of Education’s Curriculum & Instruction Department at Tennessee Tech University. She present the session “Coding for the Core: [Please click on the post title to continue reading the full post.

AR Detroit Meet Up #3: Augmented Reality in Gaming LIVE!!

Two Guys and Some iPads

Gamification and augmented reality are two of the hottest topics in education lately and tonight we are bringing the two worlds together! This Kickstarter-funded device turns your iPad into a mobile 3D scanner. Check back around 7:15-7:20pm EST for LIVE video feed of the event!!

G Suite for Special Education | Google Teacher Tribe Podcast Episode 4 with Carrie Baughcum

Shake Up Learning

In her classroom, Carrie integrates technology, creative thinking, a fearless attitude, the power of gamification and endless doodles to enable her students to access information and materials, enhance their learning and empower them to achieve things they never knew they could do or be a part of.

Top 100 Sites/Apps for Game Based Learning

Technology Tidbits

Gamification). Cookie - A great site for educational: Math, Reading, Science, and ESL games for El Ed kids. ** Digital Passport - An essential iPad app for kids that has them playing games to learn about Cyber Safety (i.e. educational apps game based learning gamification

Technology won't replace teachers, but.

Learning with 'e's

At the Glasgow event, the Bellshill Academy students did a lot to answer this question, presenting some excellent uses of iPads in their personal and group research. LLT2013 Technology #LILAC13 education mobile learning learning Gamification Bellshill Academy library and information BYOD

Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

Educators Weigh iPad’s Dominance of the Tablet Market. Marketplace K-12 digital content digital curricula edtech eLearning gamification gamified market mobileBy guest blogger Leo Doran.

Game Education: It’s in Their DNA – Guest Post from Courtney Pepe

EdTechTeacher

The iPad displays a picture of a word, and students play a guessing game, Wheel of Fortune Style, where they place Scrabble tiles that can be read in front of the iPad. Learn more about Gamification, STEM, and more this Summer!

#05: 5 Ideas for Using Game-Based Learning in your Classroom Today

The CoolCatTeacher

As a gamification guru and moonshot thinker, Michael transforms the traditional classroom into a high-energy environment where active student engagement is paramount. Here are instructions for iPhone/iPad or PC/Mac instructions.

4 Questions Every Teacher Should Ask About Mobile Learning

TeachThought - Learn better.

The same assignment, activity, or exam on paper – done instead with an iPad – doesn’t seem like reaching new heights to me. Levels unlocked in the gamification of a lesson plan? iPad Technology ipads mobile learning

4 Ideas Educators can Learn from Gaming

Class Tech Integrate

Even Apple has a “Game Center” that users connect their iPhone/iPad to compare their game play against others around the world. gamification technology integrationWe can often hear educators discuss how difficult it is to reach students in their classrooms and keep their interest. In fact, a lot of blaming goes towards how much time students spend on video games, as well as the instant gratification of today’s society.

4 Ideas Educators can Learn from Gaming

Class Tech Integrate

Even Apple has a “Game Center” that users connect their iPhone/iPad to compare their game play against others around the world. gamification technology integrationWe can often hear educators discuss how difficult it is to reach students in their classrooms and keep their interest. In fact, a lot of blaming goes towards how much time students spend on video games, as well as the instant gratification of today’s society.

Epic Guide To Game Based Learning

The CoolCatTeacher

Does Gamification in Education Really Improve Learning? Gamification and Instructional Design by Mia MacMeekin includes a fantastic infographic to help understand some of the basics. Gamification in Education – a piece I wrote for Edutopia on this topic.

The Power of Games to Create New Learning Opportunities from Beth Holland at the US Embassy in Italy

EdTechTeacher

Through the lens of Challenge Based Learning, this talk will address how games and gamification can be used to create new learning environments for students. From the US Embassy in Italy’s facebook page: .

The Most Epic Digital Library For Kids and Educators

Kleinspiration

Don’t have an iPad or a Kindle? Gamification. Today most kids prefer screen time to any other sort of entertainment. Children aged 5 to 16 on average spend 6.5 hours a day in front of a screen as compared to 3 hours in 1995. This fact is no longer shocking, but still quite disturbing.

3 Easy Ways to Gamify Your Classroom with Kahoot

Fractus Learning

Purposeful gamification can allow for personalized learning , increased student engagement , and greater creativity. ( But what if you’re new to gamification? What if your students don’t all have iPads?

10 Types of Digital Activities to Engage Teenagers

Teacher Reboot Camp

Flipgrid (iOS/Android) app and web tool or VoiceThread (web/iPad) app. Teens are motivated by game based learning and gamification. “The adolescent mind is essentially a mind or moratorium, a psychosocial stage between childhood and adulthood, and between the morality learned by the child, and the ethics to be developed by the adult” ( Erikson, 1963, p. 245 ). I began teaching teenagers in 2004 in Texas.

7 Educational Transformations for Any Classroom

EdTechTeam

These lessons can be done on any platform, with my favorite being Google Slides, as it works best on our school’s iPads. Recently, many Hyperdocs have been built on decktoys.com which brings a new level of gamification into the classroom.

Your midsummer ed-tech check-in

eSchool News

OER meets iPads in this district. Instead, they power up glowing iPad screens and swipe and tap their way through math problems, the day’s reading or interactive content. Believe it or not, writing is a natural fit for gamification techniques.

Creating a Vision for Your School and Getting Buy In from Stakeholders

The CoolCatTeacher

K-1 students have access to an iPad, 2-12 students have access to MacBook Airs. Lynn Fuini-Hetten on episode 259 of the 10-Minute Teacher Podcast From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter.

20 Reasons to Listen to The Google Teacher Tribe Podcast!

Shake Up Learning

In this episode, we talk with special education teacher, Carrie Baughcum, and she shares how she integrates Google into her curriculum and empowers students with creative thinking, a fearless attitude, and gamification. Here’s how to leave a review on an iPhone or iPad.

Resources from Miami Device

Learning in Hand

Create Multimedia eBooks in a 1 iPad Classroom by Wesley Fryer Enhanced eBooks on iPads, iPhones and iPod Touches can include audio, video, and interactive animations in addition to digital text, images and links. Jenny used Beebots followed by apps on the iPads or similar tablets.

10 Reasons I Use @TenMarks Math In My Classroom

The Mobile Native

Gamification As the students complete assignments, they earn coins that they can later use at TenMarket. Mobility TenMarks Math has a free mobile app that works well on iPads and other mobile devices.

Five Ways Teachers Can Use—and Create—Augmented Reality Experiences

Edsurge

A fourth-grade student at Mendez Elementary in San Marcos, Texas, held an iPad out in front of her. Unlike Pokémon Go, there’s no gamification going on here—for that, teachers have to get a little more creative. On the screen, she saw her classroom just as though she were using the camera, but with one startling difference: There was a zombie floating in front of her.

Learning Games Startup, Motion Math Moves to a New Home: Curriculum Associates

Edsurge

As one of the first educational apps that incorporated the iPad’s accelerometer into the game mechanics, the game notched industry awards and features in outlets such as TIME, WIRED and USA Today. In the early 2010s, iPads had just been released, but already there were high hopes for their utility in education. I still see a lot of gamification out in the market,” he says, referring to tools that rely on points and rewards as incentives to drive behavior.

14 Education Advancements in a Year

Ask a Tech Teacher

More Chromebooks than iPads. Chromebooks and iPads have become the two most popular digital devices in classrooms (with laptops, 2-in-1 devices like Surface Pro, and Macs next). Gamification of classes.

Don’t forget about pedagogy when chasing technology!

Neo LMS

You can’t just order a bunch of Chromebooks and iPads, throw in some software as well, and assume everything else will turn out to be alright. What schools can learn from a simple tailor. What does tailoring have to do with education?

STEAM It Up for Struggling Students! 15+ Resources

Teacher Reboot Camp

Instead, get your students interested in the lesson through any of these types of instructional methods: multimedia, visual aids, screencasts, hands-on learning, sensory learning, TPR- total physical response, graphic organizers , role-plays , visual aids, realia, flashcards , pair work/group work, storytelling , diagrams, foldables, gamification , flipped learning , labeling, magic , games, problem/project based learning , drama , finger plays , QR codes , mindmapping and notetaking.

Babies and Mobile Devices. Where Are YOU on the issue?

elearning, mobile learning, gamification and more

Everywhere I turn I see babies, toddlers and young children with tablets/ipads and smartphones. As a technology reporter and mommy blogger, you’d think the Fisher-Price Apptivity Seat for newborns — an infant seat with a holder for an iPad — would be something I appreciate.

Trends to watch in 2015: education and technology

Bryan Alexander

Primary and secondary schools are a battleground between iPads and Chromebooks, it seems. Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now.

WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

Users can also use the NEO advanced features such as automation, gamification, learning paths, and competency-based learning directly from the Windows App. Software & Online ALMA TECHNOLOGIES, INC.

3 Apps Disguised as Games to Help Bolster Learning

Ask a Tech Teacher

S/he invites students to join with a game pin, which they enter into pretty much any digital device used in the classroom (smart phones, Chromebooks, iPads, or another). More on gamification of education: 3 Websites to Gamify Your Math Class. Education has changed.

Education Technology and the Year of Wishful Thinking

Hack Education

Pokemon Go : “Why Pokemon Go shows the future of learning gamification,” according to Education Dive at least. Take iPads , for example. This is part one of my annual review of the year in ed-tech. In 2005, Joan Didion published The Year of Magical Thinking , which chronicles her husband’s death in December 2003, shortly after their daughter had fallen into septic shock and been placed an induced coma.