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Game Based Learning in Action

The CoolCatTeacher

Game-based learning might not be what you think. On today’s show Matthew Farber, author of Game-Based Learning In Action: How an Expert Affinity Group Teaches with Games , talks about how to use games in the classroom effectively. Game-Based Learning in Action.

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10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

2 – Designing Online Assessments As you assess learning online, you’ll want to use the research-based best practices for online assessments. Feedback using your formative and summative assessment tools is also essential. UDL is an excellent framework that can be used in any classroom.

Course 337
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7 Digital tools for student engagement across all grade levels

Neo LMS

To engage students, we need tools that work well regardless of where learning is taking place — hybrid, virtual or in-person. Now with Capstone’s Pebble Go, students can bring their stories to life by creating their own Buncee to represent learning! Read more: How to set up a classroom gamification level system.

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High School and Personalized Learning

Ask a Tech Teacher

Technology advances and education evolves at an unprecedented pace. Educational trends have been changing towards personalized learning approaches. We’ve thus seen a fundamental shift in how high school students learn within the classroom setting. Thank goodness for technology! Read more for more benefits.

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How an LMS can help teachers keep older students engaged

Neo LMS

This can come in various shapes and forms, but education technology will always be in the mix. So let’s explore how teachers can harness edtech resources, with a focus on school learning management systems, to maximize their limited time and supplies, while also delivering a more engaging, personalized experience for middle school students.

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Top e-learning trends to keep an eye on in 2020

Neo LMS

If e-learning came to life as a method to augment face-to-face learning, it is now an approach to education that is bigger than the traditional method it was meant to support. Game-based learning. Leveraging gamification and game-based learning is also not new; it’s probably one of the oldest trends actually.

Trends 368
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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL).