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2025: Imagining the Future of Mobile Apps in Higher Education

EmergingEdTech

Students are Likely to Have an Unprecedented Level of Flexibility and Functionality in the Mobile-Enabled Higher Ed World of Tomorrow The folks at Anagram Interactive have partenered with Radar.io Please click on the post title to continue reading the full post. Thanks (and thanks for subscribing)!].

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HE Challenges: Fast changing digital teaching methods

Neo LMS

According to UNESCO, global demand for higher education is expected to grow from 100 million students currently to 250+ million by 2025. Naturally, technology plays a central role in scaling quality education supply to meet this demand. In this case however technology, and the need to adapt to it, is a part of the problem.

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Open English Acquires India’s English-Learning Platform enguru

eSchool News

Hispanic market, today announced the acquisition of India’s leading mobile language-learning platform, enguru. Additionally, the number of Internet users in India is expected to reach 900 million by 2025, providing a unique opportunity for the EdTech market, which is projected to reach USD $10.4 billion by 2025 1.

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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

Technology is making inroads in every aspect of our lives and education is no exception. The tech-savvy millennial generation has literally grown up with technology and traditional classroom settings can no longer satisfy their curiosity for knowledge and information. Related: Augmented Reality Technology – The Future of Education.

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Beyond 12 Pairs Mentors With Tech ‘Nudges’ to Help Students Succeed

Edsurge

This week, Beyond 12 said it has acquired GradGuru , a mobile platform designed to give students “nudges,” or text-based reminders about tasks that will help them succeed in college. In 2018, Bernadotte said that Beyond 12 aimed to serve 1 million students annually by 2025. No financial terms were announced.

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5 Reasons to Use Augmented Reality in Education

Kitaboo on EdTech

The technology is making it possible to add a layer of enhanced reality to a context-sensitive virtual world. The company further projects that by 2025, there would be 15 million users of educational AR worldwide, representing a $700 million market. The growing digital technology is emerging as a challenge to keep students engaged.

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Are we turning off millenial employees?

Dangerously Irrelevant

Jen LaMaster said: I’ve been reading this post … from EdTech Magazine about how millennials use technology. Not the usual “how to make a millennial happy” stuff… but data on their use of mobile technology to create, consume, and collect information. True multi-channel users in a mobile world.

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