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Beyond the Test: How Have We Learned This Decade?

Edsurge

and elsewhere regularly use software and curriculum developed within the past decade, often developed by small companies and former educators. Clever-2012. Nearpod-2012. Tynker-2012. Tynker-2012. But how they learn has changed in big ways. These days, millions of students in the U.S. Class Dojo-2011.

Learning 111
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?Updates, Upgrades and Overheard: What Was Unveiled at ISTE 2017

Edsurge

It’s also a time when companies of all sizes and ages announce their latest updates and tools. Tuniversitiy’s first offering is a book on how to reproduce Williams’ own song, “Happy,” and includes step-by-step tutorials on how students can create the song for themselves within Garageband. classrooms. The book costs $4.99

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Tinkergarten Raises $5.4M to Get Kids to Go Outside, Play and Learn

Edsurge

For Brian Fitzgerald, what began as a newborn side project in 2012—when he was working at edtech startup Knewton—has become a fully-grown venture of its own. These activities may seem silly, perhaps even a tad frivolous, but the company claims they help build cognitive, physical, social and emotional skills. Yes, even the gnomes.)

Knewton 113
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A Proposal to Put the ‘M’ Back in MOOCs

Edsurge

The change has helped companies that provide these courses find a business model, but something crucial has been lost for students taking the courses. Fileris gave a fiery keynote speech at Learning With MOOCs conference in 2015 where he laid out his approach on how to make the MOOC feel like a residential-college experience.

MOOC 104
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How ‘Learning Engineering’ Hopes to Speed Up Education

Edsurge

Only 58% of students who started college in 2012 had graduated 6 years later. As this article was being written, the COVID-19 pandemic swept across the world, forcing a global experiment in online education as schools and colleges closed their doors and moved teaching to online formats.

Education 217
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It’s Game Over for the Institute of Play. But Its Legacy Lives On.

Edsurge

speaking at the GDC Education Summit in 2012 (Photo credit: Official GDC / Flickr ) When the institute launched, foundations with an interest in education wanted to learn about how game design theory and principles could inform the creation of more engaging educational experiences. Institute of Play co-founder, Katie Salen Tekinba?

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Why Can’t We Be Friends? A Superintendent and a Vendor Talk It Out

Digital Promise

So, we have all of these students, teachers, and administrators coming back to school with a new product they want to use, but don’t necessarily know how to. I also lead marketing efforts, [which includes] applying to speak at conferences, writing blog posts or trying to get featured in articles. We luckily found a great local company.

Company 120