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Self-Regulation in the Personalized Classroom

A Principal's Reflections

Over the years, the state of Utah has provided me with a plethora of opportunities to work with schools on Personalized Competency-Based Learning ( PCBL ). In Shawn Berry’s 8th-grade math class, I observed students writing down individual learning goals for the lesson based on unpacked standards in the form of learning targets.

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6 Steps that prove any teacher can create educational videos

Neo LMS

Student engagement is a big part of independent learning. We want students to actively interact with the learning material, no matter where they are and how they’re learning. As such, educational videos are nothing new, especially in the world of asynchronous and blended learning. Cognitive load and multimedia learning.

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30 Effective Classroom Attention Getters with Examples

Educational Technology and Mobile Learning

This state of boredom is not just an occasional inconvenience; it is a significant barrier to effective learning. Research has consistently highlighted the detrimental effects of boredom on student learning. Furthermore, Pekrun et al. Situational interest is interactional in nature. But why does situational interest matter?

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Computer literacy: The invisible skills gap?

Neo LMS

Fresh off our discussions about definitions , I have found that a great many sites and authors interchange and conflate “computer literacy” and “digital literacy”. Enter the knowledge-based economy – a trending topic across sectors more or less from 2003 onward.

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What researchers learned about online higher education during the pandemic

The Hechinger Report

Kameshwari Shankar watched for years as college and university courses were increasingly taught online instead of face to face, but without a definitive way of understanding which students benefited the most from them, or what if anything they learned. This story also appeared in The New York Times.

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Can Virtual Reality Improve Education?

EdTech4Beginners

Imagine what today’s youth could learn about history, science, and art if developers utilized the possibilities of virtual reality to create educational games instead of those about zombies and car theft. VR technology is increasing at a rapid pace, and with each new app, there is endless learning potential.

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Why Esports in Schools is a Good Thing

ViewSonic Education

Studies have definitely shown that students who are involved in extracurricular activities are more successful in a number of ways. A 2003 analysis of 15 cases of school shooters found all but two suffered from social rejection. Students Learn Valuable Skills Playing Esports in School. Esports in Schools Fosters STEM Learning.

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