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STEAM: STEM plus Arts, for a more enriching learning experience

Neo LMS

The solution is aiming towards a more complete and diverse intellectual experience in our educational system. As the acronym suggests, STEAM is a curriculum approach; it’s the integration of STEM (Science, Technology, Engineering, and Mathematics) with Arts (humanities, language arts, dance, drama, music, visual arts, design, and new media).

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Level Up Your Virtual Teaching with Screencasting Tools!

Teacher Reboot Camp

Part of the December 2020 STEM Resources Digital Calendar ! Use screencasts to help students and parents navigate your learning management system, complete and turn in digital assignments, or understand how to use a new tool. Screencast with your iPhone or iPad. Screencasting tools are a lifesaver for virtual instruction.

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6 Digital tools that encourage computational thinking

Neo LMS

Computational thinking is an innovative approach to teaching that redesigns the STEM and ELA curriculums on a new framework. Teachers all over the world have embraced the use of coding and programming in their classrooms, adapting the online materials for various subjects that stretch beyond the borders of STEM. Conclusion.

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Looking for a Class Robot? Try Robo Wunderkind

Ask a Tech Teacher

I tell you this because, if I can build a robot with this system, any six-year-old (and up) can. To get started, I needed a mobile device (like an iPhone, Android phone, or an iPad–the latter is recommended), a Bluetooth connection, and a risk-takers mentality. Suggestion : I started on my iPhone but quickly switched to my iPad.

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Students Win Competition to Design Orbiting Science Lab for Astronauts on Mars Mission

techlearning

As part of its Generation Beyond K-12 STEM education initiative, developed in partnership with Discovery Education, Lockheed Martin has announced the winners of a nationwide contest asking students to design a Mars-orbiting science lab and living spaces, or Mars Base Camp Habitation Module, that will dock with NASA’s Orion deep space spacecraft.

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When Education Giants Stumbled and Data Ruled

Edsurge

Ten years ago, the iPhone was already out, but the iPad had not been released yet. Another problem the industry has created stems from those monolithic all-in-one systems the big publishers created. Todd Brekhus’ industry experience dates as far back as the early 2000s at PLATO, and later at myON.

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5 Ways Adobe Premiere Rush Encourages Creativity in the Classroom

The CoolCatTeacher

However, I am more familiar with iPhones. SIMPLE TEACHING So, whether they have an iPhone, iPad, Android, PC, or Mac – students have a consistent view as they work on their video. Using this tip, you can create a sort of social sharing environment inside your classroom management system.

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