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A Very Useful Guide to Virtual Classroom Collaboration

The CoolCatTeacher

As a current STEM teacher in North New Jersey and a Google Certified Trainer, Billy focuses on implementing cutting-edge instructional design and is co-author of “connecting Your Students with the Virtual World.” Currently teaching STEM at the Middle School level in North New Jersey. So sign up today.

Classroom 344
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Seven Steps to Ensure English Learners Aren’t Left Out of STEM

Edsurge

As demand for professionals in science, technology, engineering and math (STEM) fields continues to surge , a significant population of potential workers is being left out of these career opportunities: English learners. Rather, it stems from a lack of access to rigorous, age-appropriate instruction in the field.

STEM 167
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10 major insights on teaching, learning, and STEM

eSchool News

STEM education and social-emotional learning will take precedence in 2019, according to teaching and learning predictions from 100Kin10. 100Kin10 is a national network focusing on improving STEM education by adding 100,000 highly-qualified STEM teachers to U.S. Bringing the M back to STEM. Bringing the M back to STEM.

STEM 111
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25 digital tools and edtech resources from FETC

eSchool News

As aspects of pre-pandemic life slowly emerge from nearly two years of masking, testing, and social distancing, educators are once again gathering at edtech conferences to experience the latest and greatest solutions, digital tools, and professional learning opportunities.

EdTech 135
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Digital instructional materials outpace print, study says

eSchool News

Teachers now are using more digital instructional materials than print materials in the classroom, according to a new study from Education Market Research (EMR)/Simba Information. Supporting evidence also comes from EMR’s surveys of the Reading, Mathematics, and Science/STEM market segments.

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Museum of Science, Boston enters metaverse with “Mission: Mars” Roblox experience

eSchool News

Museum of Science President Tim Ritchie said: “The Museum’s entry into the metaverse is part of our aspiration to reach 100 million people in museums, classrooms, and online by 2030, breaking down barriers to engagement and creating greater equity in science, technology, engineering, and math (STEM) education.

STEM 129
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Learning enters the metaverse with “Mission: Mars” Roblox experience

eSchool News

Museum of Science President Tim Ritchie said: “The Museum’s entry into the metaverse is part of our aspiration to reach 100 million people in museums, classrooms, and online by 2030, breaking down barriers to engagement and creating greater equity in science, technology, engineering, and math (STEM) education.

Learning 124