Why we should all think about the gamification of education

Neo LMS

Standardized curricula, standardized tests and standardized policies don’t respond to the needs of all students. How gamification shifted the perspective. Gamification can transform classrooms and can help everyone improve their results. The gamification of education.

Citizen Science, Crowdsourcing, Gamification and Cryptocurrency, Oh My!

Doug Levin

In an interesting twist, some of these projects are even pursuing gamification strategies to attract and engage new citizen scientists in their efforts. So, should you have an interest in learning more about citizen science, crowdsourcing, gamification (and maybe even cryptocurrency, oh my!),

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Meaningful Gamification and Student’s motivation by Lynette Tan (NUS)

Playware Studios

The results point to the potential that meaningful gamification has in motivating and helping students in scaffolding reading material before their classes, and shows it to be not only a viable but also a worthwhile facility to invest in and develop—particularly for facilitating a flipped-classroom environment. Her research interests include Hollywood and Singapore Cinema, Post-colonial Studies, and more recently, Gamification in Higher Education.

Two ways to integrate visual storytelling in K-12 instruction

Neo LMS

I’ll only go into two options: Visual storytelling through gamification. Integrating visual storytelling through gamification may not be possible for all courses, subjects or for all types of games. E-learning Gamification K-12 Teachers

Power Up Your Classroom with Game Play [interview with Cate Tolnai and Lindsay Blass] – SULS022

Shake Up Learning

We discuss what types of classroom environments are appropriate for gamification and ways you can incorporate game-based learning today! This episode is jam-packed with inspiring nuggets that will get you started with gamification today. Gamification v. See: Copyright Policy.

Creating a Vision for Your School and Getting Buy In from Stakeholders

The CoolCatTeacher

We created opportunities for teachers to use mentor texts — so anything related to Genius Hour, MakerSpace, gamification — a lot of most recently published texts through practitioners and facilitators in the education world right now.

G Suite for Special Education | Google Teacher Tribe Podcast Episode 4 with Carrie Baughcum

Shake Up Learning

In her classroom, Carrie integrates technology, creative thinking, a fearless attitude, the power of gamification and endless doodles to enable her students to access information and materials, enhance their learning and empower them to achieve things they never knew they could do or be a part of.

Gaming, VR Exploring, and App Building: The Ellis Island Hack-A-Thon

techlearning

Students will examine nativism and anti-immigration policies, including the Chinese Exclusion Act, the Gentlemen’s Agreement, and immigration legislation of the 1920s. TL Advisor Blog History social studies Gamification

15 Ways to Use Google Classroom in Professional Learning – SULS034

Shake Up Learning

Use Google Classroom to facilitate and share all the school information, technology resources, policies, etc. See: Copyright Policy. The post 15 Ways to Use Google Classroom in Professional Learning – SULS034 appeared first on Shake Up Learning.

8 Websites that Explain Elections

Ask a Tech Teacher

The first five explain elections in general and the next three teach the process through gamification.

Using a school LMS to deliver PD for teachers

Neo LMS

They create courses, give access to all sorts of learning materials online, use gamification features, design learning paths, encourage online collaboration, monitor student progress, do grading, and so on. Having a learning management system is almost a given in many schools today.

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12 Websites that Explain Elections

Ask a Tech Teacher

The first five explain elections in general and the next three teach the process through gamification. I published this article in early October, but am republishing it as our American elections are upon us.

How online courses can nurture emotional intelligence

Neo LMS

Today, SEL (Social Emotional Learning) is becoming more formalized as an addition to curricula, as well as overall policy through the efforts of organizations such as the Collaboration for Academic, Social and Emotional Learning (CASEL).

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Could technology ever be part of Montessori education?

Neo LMS

Many educational institutions have introduced Bring Your Own Device (BYOD) policies and work with technology on a regular basis. For over a century, the Montessori method of education has given children and adolescents all around the world increased chances of living a successful adult life.

Your Device Rollout Isn’t About Hardware—It’s About Engagement

Edsurge

Findings from Victoria University of Wellington indicate that students’ attitudes toward their devices are influenced more by their peers than policy, teachers or parents. Gamification is the idea of adding game-like elements to non-game contexts or environments—the classroom, for example.

Epic Guide To Game Based Learning

The CoolCatTeacher

Does Gamification in Education Really Improve Learning? Gamification and Instructional Design by Mia MacMeekin includes a fantastic infographic to help understand some of the basics. Gamification in Education – a piece I wrote for Edutopia on this topic.

Inspiring Students: Bringing Awe Back to Learning

A Principal's Reflections

Current policies in many (not all) schools focus on control, compliance, conformity, and rules that don’t awe our learners. Some examples include augmented reality, virtual reality, open education resources (OER), adaptive tools, coding, drones/robotics, and gamification.

Facilitating Open Debate In and Out of School

A Principal's Reflections

The prompt was as follows: Do you feel gaming and the gamification of education can lead to better learner outcomes? As educators it is important that we model the expectations that we have for our students and each other.

Disruptive technologies in Education industry

EdSense

Gamification. Minecraft, Mathletics are some of the popular gamification apps that are in use across many schools. From ancient gurukuls to blackboards to Virtual Reality headsets, the way education has been imparted has transformed drastically over the last few decades.

Brainly

Technology Tidbits

Also, there is a nice point system that adds an element of "Gamification" and motivates students to return and participate on the network. Also, I''m going to inquire on their filtering policy to make sure that all their content remains educational.

Unlocking the Gate to Better Learning

EdNews Daily

But gamification does not mean the learning is less rigorous; it is just different. By LeiLani Cauthen. To “ungate” in software is to allow a user to proceed to the next level or into a new section.

Gaming The 2016 Election - Videos & Toolkits To Let Students Join The Debates

ASIDE

They need to use policy discussions as springboards to social awareness and future voting choices. This "gamification" approach to learning puts students in the driver's seat. Source: PBS Learning Media In the modern era, presidential debates have become must-see theater.

TEACHER VOICE: Three classroom trends gain ground

The Hechinger Report

When teachers raised concerns about school systems or policies, administrators listened. have been teaching humanities to ninth-graders at Codman Academy Charter Public School in Boston for the last 12 years.

Highlights From a Year of Tracking Future Trends in Education

Edsurge

I was also surprised to see so little development in gaming and gamification within education this past year. There is enormous interest in exploring this area, from academic work to financial investment and public policy discussion. If we look back on 2017 in educational technology, some of the biggest surprises were political and cultural. The first is the spread of free public-university tuition programs in American cities and states.

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30+ YouTube Channels for Teachers

Shake Up Learning

Videos on gamification and related topics from Michael Matera, author of Explore Like a Pirate. See: Copyright Policy. The post 30+ YouTube Channels for Teachers appeared first on Shake Up Learning. YouTube = Learning at Your Fingertips!

7 Shifts To Create A Classroom Of The Future

TeachThought - Learn better.

Game-Based Learning & Gamification. A natural consequence of digital and social media, transparency is the opposite of closed, traditional schooling, where the walls of the classroom are tick and the local teachers and policies govern, judge, and process everything.

The mLearning Moment in K-12 Education

Kevin Corbett

Furthermore, more districts have “Bring Your Own Device” (BYOD) policies in 2014 than in 2013 and those policies range widely. The post The mLearning Moment in K-12 Education appeared first on | elearning, mobile learning, gamification and more. The U.S.

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Pre-Order Shake Up Learning NOW, Get the Workshop for FREE!

Shake Up Learning

There are hundreds of new things to do in the classroom: Genius Hour, Maker Education, Project-Based Learning, Problem-Based Learning, Challenge-Based Learning, Robotics, Coding, Gamification, STEM, STEAM, lions and tigers and bears, oh my! See: Copyright Policy. The post Pre-Order Shake Up Learning NOW, Get the Workshop for FREE! appeared first on Shake Up Learning. Pre-Order Shake Up Learning and Get the Workshop for FREE!

Failing Forward: 21 Ideas To Help Students Keep Their Momentum

TeachThought - Learn better.

As with #5, you don’t just claim to embrace mistakes, you provide instant feedback for it as a good thing with some kind of gamification, or merely a genuine one-on-one conversation with the student. Consider a no-zero policy (i.e.,

“A brain may seek to produce an output, but a mind wants to play.”

TeachThought - Learn better.

Policies (to govern professional behavior). gamification, as it is) that can communicate with and respond to one another seamlessly. “A brain may seek to produce an output, but a mind wants to play.” ” by Terry Heick.

Announcing the Library 2.0 "Emerging Technology" Mini-Conference

The Learning Revolution Has Begun

She is the author of two books, Understanding Gamification and Library Mobile Experience: Practices and User Expectations and the founding editor of ACRL TechConnect Blog.

What’s New

techlearning

EDSBY UPDATES ( edsby.com/edsby-k12-dataaggregation-analytics/ ) Edsby announced that it has built sophisticated data aggregation and analysis capabilities that allow states, provinces and countries to optimize their education investments and policies.

Teacher Absent? How Tech Can Bridge the Gap

Graphite Blog

The teacher-absence policy at my school was clear: The teacher isn't coming to school? But how does this policy affect students? But what about the "no tech with subs" policy? And depending on how you set them up, these learning resources can include creativity and gamification that keep kids engaged. No technology for the class. The rationale is that it's just not worth it.

Register for the Library 2.0 "Emerging Technology" Mini-Conference - Plus, Some Accepted Sessions Are Online!

The Learning Revolution Has Begun

She is the author of two books, Understanding Gamification and Library Mobile Experience: Practices and User Expectations and the founding editor of ACRL TechConnect Blog.

Dynamic Learning v. Static Learning (DO THIS, NOT THAT)

Shake Up Learning

There are hundreds of new things to do in the classroom: Genius Hour, Maker Education, Project-Based Learning, Problem-Based Learning, Challenge-Based Learning, Robotics, Coding, Gamification, STEM, STEAM, lions and tigers, and bears, oh my! See: Copyright Policy.