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Game-Based Learning Is Changing How We Teach. Here's Why.

Edsurge

Dan White, the co-founder and CEO of Filament Games, an educational video game developer based in Madison, WI, knows from personal experience that kids can get a lot more out of video games than entertainment, sharpened reflexes and enviable manual dexterity. Try Minecraft: Education Edition for free!

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The New Revenue Source Catching on with Game-Based Learning: Mom and Dad

Edsurge

When Julia Rivard Dexter first launched her game-based learning startup, Squiggle Park , she was hoping to reverse declining literacy rates by creating games that were so fun and engaging kids would want to play in their free time. It became so obvious to us this is not a scalable market for education.”

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6 Digital tools that encourage computational thinking

Neo LMS

This framework focuses on turning students from consumers to content creators through game-based learning and computational thinking (CT) skills while developing their critical thinking and problem-solving skills. 6 Digital tools that help educators teach computational thinking.

Tools 366
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The Future of STEM Education: 5 Innovative Ideas About to Break Through

Educational Technology Guy

The Future of STEM Education: 5 Innovative Ideas About to Break Through by Kate Began With our world becoming increasingly technology-driven, there is growing demand for workers in science, technology, engineering and mathematics (STEM) fields. STEM education will only become more important moving forward.

STEM 254
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CoderZ Names Tony Oran as Chief Executive Officer

eSchool News

. – CoderZ , the award-winning, gamified, cloud-based robotics and STEM platform, has announced that Tony Oran is joining the company as its CEO in the USA. In 2022, he joined the board of the National Coalition of Advanced Technology Centers, a network of higher education resources connecting industry, education, and government.

Robotics 109
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Making Sense of the Metaverse in Education

EdTechTeacher

For many educators, the “metaverse” is but a vague and extraneous concept. But, metaverse technologies are growing quickly and have enormous implications for the future of teaching and learning. As such, the following Q&A aims to introduce EdTechTeacher readers to the metaverse and how it may impact education.

Education 190
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Top 5 new EdTech tools that you might use in your university

Neo LMS

Most people don’t consider education technology to be such an important industry, but it’s actually gigantic. 3D learning. Traditional education has always been based on the power of storytelling. Game-based learning. The best way to acquire and retain knowledge is by learning through games.

EdTech 347