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What Gartner’s Top Tech Trends for 2019 Mean for Education

EdTech Magazine

Augmented data analysis, blended digital tools and connected networks will reign among technology innovations in the coming year, according to IT analyst group Gartner’s top 10 tech trends of 2019. . Digital transformation in schools is already happening at a rapid rate, and there seems to be no sign of slowing down. Quantum Computing.

Trends 406
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K–12 Leaders Weigh Threats and Benefits of Increased Web Monitoring

EdTech Magazine

Content filtering and web monitoring software aim to prevent students from accessing inappropriate materials online, and many options also include features to alert school leaders to cyberbullying and other instances in which students’ digital communications or web activity might indicate troubling behavior. A majority of U.S.

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Ed tech companies promise results, but their claims are often based on shoddy research

The Hechinger Report

Edgenuity boasts that the first case study in its long list of “success stories” shows how 10th grade students using its program “demonstrated more than an eightfold increase in pass rates on state math tests.”. Others sell some of the most widely used education software in schools today. Credit: Source: edgenuity.com.

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The Best Edtech for Students Is Backed by Research. Here’s What to Look For.

Edsurge

to outlay an estimated $8 billion annually on software and digital resources, not including hardware. One recent study of school spending estimated that up to two-thirds of software licenses are never activated. Does the study design provide a compelling comparison group?

EdTech 202
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COLUMN: Helping middle schoolers think about a future beyond the pandemic

The Hechinger Report

Students at Northview Middle School in Indiana use software programs that help them think about their futures. Credit: Liz Willen/The Hechinger Report. A recent report found Indiana’s rates at their lowest in recent history. College-going rates were even lower among Black, Hispanic and Latino, and low-income students.

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Can Video Games Help Early Learners Grow?

Edsurge

Holbert, who is also part of a research group that develops and studies games, adds that it might be difficult to find high-quality games for learning. The rating system includes markers for content appropriateness on games. When you relaunch on mobile, it really does depend on self-report.”

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How ‘Learning Engineering’ Hopes to Speed Up Education

Edsurge

If few students answer the question correctly, the software can flag the professor, or the textbook author, to consider revising the content to make it clearer. Imagine students in a control group go from 50% on a pre-test to 60% on a post-test, whereas in the treatment group they go from 50% to 80%,” he explains.

Education 215