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Michigan Virtual’s statewide workgroup releasing AI guidance for K-12 educators

eSchool News

This AI Guidance document was written specifically for K-12 educator use, an area currently in need of such guidance. It focuses on the impacts of data compliance, ethical use requirements, and the challenges around disclosure for educators. As AI has the potential to greatly impact education and learning.

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6 tips to begin an elementary esports program in your school

eSchool News

The benefits of esports are well documented. Thus far, conversations around esports have centered on collegiate and secondary levels, however, a recent change in the winds has shifted the conversation to elementary esports. I teach an elementary STEM class called iCreate in South Haven Public Schools.

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How digital tools and AI can enhance social studies

eSchool News

From interactive simulations to online databases of primary sources, these tools offer educators a wide array of resources to enrich their curriculum and foster student learning. Social studies education serves as the cornerstone for cultivating informed and engaged citizens capable of understanding the complexities of the world around them.

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The Power of Claim-Evidence-Question

Catlin Tucker

Teachers can leverage the power of thinking routines developed by Project Zero at Harvard’s Graduate School of Education to help students develop their metacognitive muscles. In the final post of this series, we’ll delve into the practical uses of the “See, Think, Me, We” thinking routine for educators.

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6 tips to help start an elementary esports program in your school

eSchool News

This year’s 2nd most-read story focuses on creating an elementary esports program. The benefits of esports are well documented. Thus far, conversations around esports have centered on collegiate and secondary levels, however, a recent change in the winds has shifted the conversation to elementary esports.

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Unleashing Metacognition: The Power of See, Think, Wonder

Catlin Tucker

Teachers can leverage the power of thinking routines developed by Project Zero at Harvard’s Graduate School of Education to help students develop their metacognitive muscles. Using See, Think, Wonder at the Elementary Level Science Exploration: Use this routine during nature walks or while exploring the schoolyard.

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Friday 5: How esports engages students

eSchool News

Conversations around the benefits of esports have centered on collegiate and secondary levels, but recently, the conversation has expanded to include elementary esports, too. Here are 6 tips to start an elementary program. The benefits of esports are well documented. How can schools create esports programs and teams?