article thumbnail

Integration of Digital Badges to Acknowledge Professional Learning

A Principal's Reflections

The following is cross-posted at Laura Fleming''s blog titled Worlds of Learning. Laura is the new media specialist at NMHS and has been challenged to develop innovative ways to create structures to recognize informal learning of both teachers and students. Teachers must register to access all features of the site. ?Once

article thumbnail

Inspire Learning Beyond Your Classroom Walls by Setting Up a Virtual Learning Community

Teacher Reboot Camp

More important than the learning that transpires in our classrooms is the learning we inspire beyond our classroom walls. One way to motivate students to continue using the knowledge acquired in our classes is to set up a virtual learning community. Free Virtual Learning Environments.

Moodle 253
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Balancing Act: Cybersecurity in the Connected Classroom

EdTech Magazine

Balancing Act: Cybersecurity in the Connected Classroom. With K–12 schools leveraging connected technologies to help improve student outcomes and boost classroom collaboration, effective cybersecurity is not optional. The State of STEM Classrooms. eli.zimmerman_9856. Fri, 10/04/2019 - 13:13. Here, accessibility matters.

article thumbnail

Inspire Learning Beyond Your Classroom Walls by Setting Up a Virtual Learning Community

Teacher Reboot Camp

More important than the learning that transpires in our classrooms is the learning we inspire beyond our classroom walls. One way to motivate students to continue using the knowledge acquired in our classes is to set up a virtual learning community. Free Virtual Learning Environments.

Moodle 195
article thumbnail

Game On: Teachers Should Continue to Gamify Classrooms

EdTech Magazine

Game On: Teachers Should Continue to Gamify Classrooms. That doesn’t mean teachers have to turn over their classrooms to “Fortnite,” “Clash of Clans” and “Pokémon Go.” Instead, there are clever ways to use games to engage and enthuse students in learning. The topic of gamifying a classroom isn’t new. jena.passut_7651.

article thumbnail

6 things you need to know about digital badges

eSchool News

Today’s classrooms use a variety of learning approaches , some formal like lectures and some informal like watching videos. As a teacher, your learning is no different and your continuing professional development (PD) should provide you with credit for both informal and formal learning. Well, you can with a digital badge.

article thumbnail

Ozobot Classroom - STEAM learning management system coming this Fall

Educational Technology Guy

Ozobot , makers of robots that empower coding and STEAM education for grades K–12, recently unveiled its new Ozobot Classroom learning management system. As the only learning management system that provides insights for screen-free activities, teachers can keep up with their students' progress in real time.

System 161