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The 2018 Honor Roll: EdTech’s Must-Read K-12 IT Blogs

EdTech Magazine

The 2018 Honor Roll: EdTech’s Must-Read K-12 IT Blogs. With powerful publication and distribution tools within reach, blogs remain one of the most potent ways to spread your ideas and thoughts. A Must-Read blog for us is one that offers interesting thoughts, unique ideas, useful information and remains regularly updated and active.

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Game On: Teachers Should Continue to Gamify Classrooms

EdTech Magazine

Get Your Gamification On. Several years ago, gamification was an emerging trend and even named one of the Horizon Report’s Top 10 things driving educational change. For example, students can see what elements make up a grass block or use helium to make pigs fly, a “Minecraft” blog reported. Break Out of the Digital Mold.

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How to Gamify Professional Development

EdTech Magazine

Digital breakouts, which use Google Forms among other tools, represent a type of gamification. Dozens of YouTube videos and blog posts provide step-by-step instructions for setting up professional development digital breakouts using Google Forms. . How K–12 School Leaders Can Help Incorporate Gamification.

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5 Steps to Gamify Your Elementary Classroom

The CoolCatTeacher

Heather Marrs shares how to get started with gamifying your classroom From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter How could you take your whole elementary classroom year and gamify it? If you don’t have Google Docs, just use this PDF. Just make a copy and adapt it for your use or print it.

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5 Benefits of Adding Gamification to Classrooms

TeacherCast

What is Gamification? Gamification is when you choose to use the elements of a game to add flavor to the classroom environment. Several organizations are making use of gamification to motivate customers. A common misconception of Gamification is that you add video games to the classroom. Click To Tweet.

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New Ways to Gamify Learning

Ask a Tech Teacher

But those webtools exemplify where the gamification of education started. Augmentation: Technology not only replaces a traditional tool but adds functionality, e.g. using Google Earth to explore the setting of a story rather than a map. e.g. using virtual meeting tools (like Google Hangouts) to include housebound students in a class.

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5 ways to use edtech to engage shy students

eSchool News

Digital collaboration platforms: Introduce digital collaboration platforms like Google Workspace for Education, Microsoft Teams, or collaborative document tools. Gamification also adds an element of fun to the learning process, making the classroom experience more enjoyable for all students.

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