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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. Audience engagement poses another conundrum.

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5 of the biggest education trends in 2024

eSchool News

From adaptive edtech to inclusive learning space designs, the focus is on accommodating the unique needs of each student. Moreover, educators are receiving specialized training to better understand and address the challenges faced by diverse learners, fostering an atmosphere of understanding and support.

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CUE 2018: 5 Steps to Create More Accessible, Personalized Professional Development

EdTech Magazine

was preparing to deploy one-to-one Chromebooks a few years ago, the amount of professional development and training needed for educators was overwhelming. Remove Silos Around Training. In addition to technology coaches, Tulare also has coaches in areas such as literacy and 21st-century learning, Douglas said. Content Subtype.

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It’s Game Over for the Institute of Play. But Its Legacy Lives On.

Edsurge

The news came as a surprise to educational game developers and researchers, many of whom credit the Institute of Play for supporting and growing the game-based learning industry. It has published research and games, facilitated trainings and workshops, and even designed schools. educational institutions.

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Six Game-Based Training Models To Achieve Your Performance Objectives

The Game Agency

Game-based training transforms traditional learning from a passive experience into an active experience. Furthermore, a survey of 101 individuals, with the majority of participants between the ages of 25 to 54, found that 79% thought they would be more productive if their work was more game-like.

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Game On: Training Employees To Battle Cyberattacks

The Game Agency

Aside from a strong firewall, the most important way to prevent future attacks is to train employees. And according to a CNBC article , research shows that bad habits like leaving your computer unlocked or leaving sensitive paperwork in public spaces can leave data available for the taking. Game Training Examples.

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Leveraging the Popularity of Online Gaming in Corporate Training

The Game Agency

Meanwhile, the popular game Fortnite has made more than $1 billion since it was released almost a year ago, and the World Heath Organization added “gaming disorder” to its International Classification Diseases this summer. Training professionals have the opportunity to make video games a force for good, though.