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Unlocking the Spectrum of Learning: The Multi-Faceted Magic of Personalization

A Principal's Reflections

It is also important to point out the following: You don’t need technology to personalize learning. Putting all kids on a device simultaneously and having them watch a video or work on an adaptive learning tool is not personalization. There is not one best or right way to personalize. Case in point.

Learning 406
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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

To that end, we’ve identified 10 trends that we believe indicate the future of eLearning and its role in the classroom. Adaptive Learning. Adaptive learning is a style of education where resources, activities, projects, and assignments are tailored to each student’s individual needs. Social Learning.

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Key Findings and Tips for Adaptive Learning

edWeb.net

The use of differentiated instruction to individualize each student’s learning experience is becoming more common in today’s elementary classrooms, but creating meaningful differentiation for a typical class of 25 students or more can still be a challenge. What should educators and administrators know about adaptive learning?

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Clearlake Capital-Backed Discovery Education to Acquire DreamBox Learning? 

eSchool News

Charlotte, NC — Discovery Education , a global education technology company backed by Clearlake Capital Group, L.P. together with its affiliates, “Clearlake”), today announced it has agreed to acquire DreamBox Learning® , a PK-12 education technology provider serving more than 6 million students and 600,000 educators nationwide.

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Lexia Celebrates 40th Anniversary 

eSchool News

BOSTON – Lexia , a Cambium Learning Group brand , is celebrating its 40th anniversary as a leader in science of reading-based solutions. Since its founding in 1984, Lexia has grown from a small home-based business in Lincoln, Massachusetts, to a company with nearly 1,000 employees currently serving more than 6.8

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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

At the same time, schools and teachers are increasingly comfortable with the idea of games in the classroom. A growing body of research highlights the efficacy of game-based learning. Companies like Microsoft (Minecraft), Epic (Fortnite Creator) and Roblox have set up education divisions with ambitious goals.

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Big Deals: Advanced offerings in curriculum and data analytics, parent communication, remote tutoring, and more

eSchool News

Headquartered in Bellevue, WA, DreamBox Learning offers the only dual-discipline solution rated “Strong” by Johns Hopkins University’s evidenceforESSA.org in both mathematics and reading. Carnegie Learning has one of the largest teams of certified teachers as tutors in the nation, partnering with school districts across the U.S.

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