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Workforce Development Is Changing To Meet The ‘New Normal,’ And Community Colleges Could Be At The Forefront

EdNews Daily

Pandemic-bred uncertainty has only heightened the need for a nimbler workforce, including reskilling and up-skilling workers, to meet a future in which 375 million global workers might need to make significant occupational shifts by 2030.

Meeting 246
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In Announcing Winners of Higher Ed Challenge, Ed Dept Looks Ahead to 2030

Edsurge

Department of Education’s Office of Educational Technology held its first major event in nearly two years on Thursday, and the main takeaway is that the office is busy planning for the future—2030, to be exact. to announce the winners of the “ Reimagining the Higher Education Ecosystem ,” or EDU2030, challenge.

Industry 106
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The Digital Transformation of Healthcare Education

EdTech4Beginners

Technology innovations like artificial intelligence, virtual reality and advanced simulation are changing how nurses and doctors are trained. These disruptive shifts promise to increase access to medical education, ease skills shortages and better prepare the healthcare workforce to meet future demands.

Education 100
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3 Ways to Overcome High Student-Teacher Ratios and Improve Personalized Learning

EdTech Magazine

VIDEO: See how K–12 educators are emphasizing personalized learning for the class of 2030. Use Classroom Technology to Fill the Gaps. While innovation in learning technology can provide significant relief for oversaturated classrooms, it does not automatically fix the problem.

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SME Education Foundation Expands Manufacturing and Engineering Opportunities to 15K Additional Michigan Students

eSchool News

GLOBE NEWSWIRE) — More Michigan students will have access to new advanced manufacturing technology and training through the SME Education Foundation’s SME PRIME® program, due to an expansion of the public-private partnership between the Foundation and the State of Michigan to bolster the state’s manufacturing talent pipeline.

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Learning enters the metaverse with “Mission: Mars” Roblox experience

eSchool News

Museum of Science President Tim Ritchie said: “The Museum’s entry into the metaverse is part of our aspiration to reach 100 million people in museums, classrooms, and online by 2030, breaking down barriers to engagement and creating greater equity in science, technology, engineering, and math (STEM) education.

Learning 124
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How Role Models May Inspire Exploration of Computer Science Pathways

Edsurge

Will there be enough skilled workers to meet the growing need? The Bureau of Labor and Statistics projects that the market for computer science occupations will grow 13 percent between 2020 and 2030. Since launching in April, the “Meet an Amazonian” experiences have reached more than 150,000 students from over 2,000 U.S.

Outcomes 207