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New Global Survey Offers Snapshot of Technology in the Classroom in 2019

EdTech Magazine

More often than not, new classroom technology is implemented in conjunction with, rather than instead of, more traditional classroom tools, according to a new report from Cambridge International , which is based on an online survey of nearly 20,000 teachers and students (ages 12–19) from 100 countries. Smartphones Are Not Universal in K–12.

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Why your young students love e-learning

Neo LMS

The same report gathered data on teachers’ use of videos in their classes. You’re probably familiar with the notion of gamification — the use of gaming principles and mechanics in a non-game context, like learning. Gamification is all about data. E-learning lets them play. The answer is Brasilia, FYI).

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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

Let’s take a look at the some of the innovation in E-learning industry in the last 10 years: The Usage of Smartphones. Smartphones have become an essential part of our lives. According to a Google report , almost 80% people don’t exit their homes sans smartphones. Gamification in the Learning Process.

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Mobile Momentum: Internet Trends Report 2014

Kevin Corbett

Mary Meeker has attained almost legendary status for her annual Internet Trends reports. The former Wall Street technology analyst, now a general partner at venture capital firm Kleiner Perkins Caufield & Byers , published her latest report on the state of the web on May 28, 2014. Complete Report PDF available for DOWNLOAD.

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What Will Online Learning Look Like in 10 Years? Zoom Has Some Ideas

Edsurge

While post-pandemic growth has slowed as schools resume in-person learning, the company is still flush with cash, reporting over $1 billion in revenue in the second quarter of 2021. They’re bullish on Kahoot-like gamification features and new ways of assessing students, too. (No,

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TCEA 2018: Educators Meet in Austin to Discuss the Future of the Classroom

EdTech Magazine

TCEA’s TechNotes Blog reports that Matlin will discuss accessibility and her app “Marlee Signs,” which leverages mobile devices to teach American Sign Language. You can prepare for this year’s conference by browsing through the sessions on the official TCEA program overview , or download the smartphone app to use daily at the show.

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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

Also, with smartphones and Internet connections, they have any time access to online resources. The report further states that by 2025, there would be 15 million users of educational AR worldwide, amounting to a $700 million market. Again, the students would need an AR app on their smartphones.