Remove Gamification Remove Report Remove Smartphone Remove Student Engagement
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How to Use Digital Textbooks in the Classroom

Kitaboo on EdTech

The use of digital textbooks in classrooms is growing in the face of the easy availability of smartphones and the Internet. A four-year university-wide study conducted by Florida Virtual Campus reports that 70% of the respondents surveyed said that they had spent at least $300 on textbooks in the year 2016.

How To 91
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Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

As more and more teachers, students, and stakeholders experiment with technology, software developers are working day and night to bring them quality solutions. KITABOO is one of the best digital tools for the classroom because its content is designed for bite-sized learning with knowledge nuggets, interactive assessments and gamification.

Tools 52
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3 Easy Ways to Gamify Your Classroom with Kahoot

Fractus Learning

One of education’s hottest buzzwords these days is g amification: the integration of games into classroom instruction to enhance student learning. Purposeful gamification can allow for personalized learning , increased student engagement , and greater creativity. ( But what if you’re new to gamification?

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61 predictions about edtech, equity, and learning in 2022

eSchool News

This surge in demand will continue post-COVID, as schools work to increase their engagement with parents, provide more detailed reporting, and create more efficient, paperless administration systems. Schools are turning to creative solutions such as immersive technology and gamification in the classroom.

EdTech 145
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65 ways equity, edtech, and innovation shone in 2022

eSchool News

This surge in demand will continue post-COVID, as schools work to increase their engagement with parents, provide more detailed reporting, and create more efficient, paperless administration systems. Schools are turning to creative solutions such as immersive technology and gamification in the classroom.

EdTech 109