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14 Education Advancements in a Year

Ask a Tech Teacher

More Chromebooks than iPads. Chromebooks and iPads have become the two most popular digital devices in classrooms (with laptops, 2-in-1 devices like Surface Pro, and Macs next). Rows of desks facing forward have been replaced with grouped “tables” where students collaborate and the teacher walks around to assist.

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Game Education: It’s in Their DNA – Guest Post from Courtney Pepe

EdTechTeacher

The iPad displays a picture of a word, and students play a guessing game, Wheel of Fortune Style, where they place Scrabble tiles that can be read in front of the iPad. They smile, laugh, and applaud as the iPad visually prompts them to shake the robot so it will change color over and over again. Enhancing STEM Curriculum.

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How One Teacher's Curiosity Led to Gamification in the Classroom

Graphite Blog

Since moving toward a 1-to-1 iPad initiative, I have watched students spend every waking second of "down time" playing online games. Photo " Group 2 Week 2 " by Kevin Jarrett. As they clashed, boomed, and raced through levels, I couldn't help but wonder what held their interest and kept them coming back for more. Used under a CC BY 2.0

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3 Apps Disguised as Games to Help Bolster Learning

Ask a Tech Teacher

Look at Minecraft where millions of kids voluntarily learn geology, work in virtual groups, and seek out knowledge to build a virtual world. Using a gameshow format, students compete against classmates, themselves (in Ghost Mode), or any student group around the world, to answer questions based on a specific theme.

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My Pencil Made Me Do It! – SULS048

Shake Up Learning

She strives to integrate technology, creative thinking, a fearless attitude, the power of gamification, and endless doodles into her classroom. . Each of her students has their own strengths, weaknesses, and styles of learning, and she’s that through technology and gamification, she can engage her students in new ways. .

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3 Easy Ways to Gamify Your Classroom with Kahoot

Fractus Learning

Purposeful gamification can allow for personalized learning , increased student engagement , and greater creativity. ( But what if you’re new to gamification? What if your students don’t all have iPads? Purposeful gamification can allow for personalized learning, increased student engagement, and greater creativity.

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What is the 21st Century Lesson Plan?

Ask a Tech Teacher

It’s the teacher’s responsibility to insure students learn over-arching concepts such as how to speak to a group, how to listen effectively, how to think critically, and how to solve problems. The vehicle for teaching these ideas is history, science, and literature, but they aren’t the goal. Keyboarding skills are granular.