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Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students

EdNews Daily

André Thomas, CEO of Triseum and former Head of Graphics for EA Sports Madden Football, brings gaming to new heights on university campuses combining rigorous learning and resources with state-of-the-art graphic design. When Education Game Development Is Done Right, It Works. Triseum announces new funding round of $1.43

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FETC 2015 Kicks Off With a BYOD Bang

EdTech Magazine

Frank Smith A game-based learning event, executive summit and hands-on sessions are highlights of the opening day of the conference. Classroom Collaboration Curriculum Game-based Learning Hardware Leadership Management Mobility Notebooks Online Learning Policies STEM Tablets'

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Top 8 Advantages of an Interactive STEM Curriculum

Kitaboo on EdTech

What is STEM? The acronym STEM stands for Science, Technology, Engineering, and Mathematics. More recently, arts were added to this educational model, as educators believed that art and creativity play an important role in the understanding of the former subjects in the STEM Curriculum , thus changing the acronym from STEM to STEAM.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

In early 2017, organizations that have focused on digital learning came together to better leverage their strengths and capacities for a common goal: improving student success. The first goal was to create an environmental scan of the digital learning environment in higher education with a focus on adaptive technology.

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EdTech that “Sparks Joy”

Neo LMS

Developers have naturally found a niche for “joyful” tech in the elementary phases, where the idea of allowing younger kids to have fun while learning is all but a credo. Teachers using the NEO LMS platform can use a host of nifty tools to really make learning accessible, self-paced and fun. EdTech that sparks joy. Parsons et al.

EdTech 223
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Top 10 K–12 Educational Technology Trends

techlearning

Some of them are still emerging, and some of them are controversial, but they all have great potential for teaching and learning. 2 Mobile Devices —Mobile devices in education can be controversial. Proper implementation and monitoring are essential to ensure a beneficial learning experience.

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6 tips to help start an elementary esports program in your school

eSchool News

Not surprisingly, many of this year’s Top 10 focused on innovative ways to engage students, digital resources, and online and hybrid learning strategies related to post-pandemic teaching. I teach an elementary STEM class called iCreate in South Haven Public Schools. My STEM class, iCreate, is a part of our K-12 STEM continuum.