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Reflections on 50 years of Game-Based Learning (Part 1)

Edsurge

Flash forward 50 years; the franchise has sold over 60 million units, inspired multiple generations of students and become a part of popular culture. While Rawitsch and his collaborators never saw any money from this success, they created an enduring franchise and helped launch the sector of game-based learning.

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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL).

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How to Roll Out Game-Based Learning—and Boost Engagement—in Your Classroom

Edsurge

History in Baltimore City Public Schools, I was always looking for new ways to engage my students. When Vadim Polikov—my childhood friend and a successful entrepreneur—approached me with a game-based learning business idea in the summer of 2015, I jumped at the idea. . Student Engagement.

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3 ways educators leverage gamification strategies

eSchool News

When teachers turn a lesson or tough-to-teach concept into a motivational gamed or use a fun competition to teach new concepts, students become immersed in their learning and are often more engaged–meaning they’re more likely to retain information. Popular among students (and teachers!),

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Fostering the development of SEL skills in your classroom

Neo LMS

Being prepared means access to various resources, including methods and tools to help students build social emotional learning (SEL) skills. Read more: 4 Steps towards digital wellness for students. Decision-making: As students create to share what they have learned, they develop critical thinking and problem-solving skills.

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20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

So, in order to prepare for the inevitable blended learning for this fall, the first professional development goal for all of us should be to make sure we have mastered blended learning. Trauma-Informed Teaching Trauma-informed teaching has moved to everyone’s classroom and school, especially from the impact of COVID-19.

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Playful Pedagogy: Gamer Types and Board Games for Inclusive Learning

Edsurge

In this pursuit, the Reinvent the Classroom initiative, a collaborative effort led by Digital Promise in partnership with HP, Microsoft and Intel, serves as an exemplar for leveraging game-based learning for inclusive instructional practices.

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