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Key Digital Innovations for Today’s Education Professionals

Ask a Tech Teacher

Gamification Dry subject matter coupled with decreasing attention spans means traditional teaching approaches are becoming less effective. Gamification in the classroom can take on various forms. You can find her resources at Structured Learning. Jacqui Murray has been teaching K-18 technology for 30 years.

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6 Websites that Explain Elections

Ask a Tech Teacher

The first few explain elections in general and the next teach the process through gamification. To educators and students, C-Span is as close to a primary source as is possible without actually attending these government events. The game includes teacher resources and related Standards. website, radio app, podcast.

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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. Not all virtual or metaverse platforms are focused on gamification, though.

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New Ways to Gamify Learning

Ask a Tech Teacher

But those webtools exemplify where the gamification of education started. In place of these VR and AR options, teachers can gamify geography with programs like Smarty Pins , by joining a Game On event, or by playing the Google Maps-powered Math Trail. More on SAMR and Gamification. 5 Resources to Gamify Student Writing.

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A Guide to Choosing an Interactive Learning Platform

ViewSonic Education

EdTech offers personalized learning, real-time feedback, and vast resources for students while empowering teachers to create engaging lessons and tailor instruction. By employing these resources, instructors can craft student-centered lessons that cater to diverse learning preferences and encourage participation.

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The critical link between scholastic esports and career pathways education

eSchool News

I was prepared to talk about the connections to STEM learning, the opportunity to engage otherwise disengaged students, the inclusive nature of gaming, the research behind gamification and game-based learning, and more. . We explored what it means to be “tilted,” (i.e.,

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OEB 2017: Getting up close and personal(ized) with learning

Neo LMS

Earlier this month we attended OEB – an event aimed at shaping the future of learning – and the main theme for the event was ‘Learning Uncertainty’. Gamification. Currently, the education landscape is in the midst of change; there is a constant shift in the way things are being taught, learned, delivered and captured.