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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

MORE FROM EDTECH: See how education robotics companies are invigorating K–12 learning. Here are a few emerging approaches: Project-Based Learning: PBL focuses on giving students real-world challenges that help them develop problem-solving skills. Gamification: According to MDR Education , gamification is now a top K–12 tech trend.

Robotics 397
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A Guide to Choosing an Interactive Learning Platform

ViewSonic Education

This has fueled trends like gamification , nano-learning , education ecosystems , and mobile-first learning , while futuristic developments like Augmented Reality (AR), Virtual Reality (VR), and metaverse learning are on the horizon. To overcome this, we present the essential factors teachers and administrators should consider.

Learning 213
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Latest in Games and Learning Research Reveals Need to Empower Educators

MIND Research Institute

DML 2017 was packed with interesting studies and perspectives from education, media and technology researchers from around the world. These four themes emerged from my experience of the conference: The role of failure in games (and the contrast of the experience of failure in traditional education). Empowering Educators.

Education 166
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What Is Prior Knowledge and Why it Matters?

Educational Technology and Mobile Learning

Prior knowledge is one of the key concept in educational research that fundamentally reshape our understanding of how learning occurs. discuss two main types of prior knowledge which I want to draw your attention to: declarative prior knowledge and procedural prior knowledge.

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A ‘New Normal’ Requires New Tools for Attendance and Family Engagement

Edsurge

Studies show that parental involvement in a student’s education is the most accurate predictor of academic achievement. It’s clear that, by simply closing the information gap between schools and families and students, we can improve a wide range of education outcomes.

Tools 158
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Harnessing the Power of Bloom’s Taxonomy: A Deep Dive into Bloom’s Verbs

Educational Technology and Mobile Learning

As an educational researcher with several years of teaching experience, I’ve often found myself reflecting on my classroom days. Bloom’s Taxonomy (no it’s not dead) is one of the main educational frameworks that can help you in this regard. What truly makes a lesson engaging? Grab your free copy by subscribing below.

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10 Effective Ways Teachers Can Make Learning Relevant and Meaningful

Educational Technology and Mobile Learning

My journey into the vast realm of educational literature began with my PhD in Educational Studies—a profound exploration that delved deep into the nuances of how we learn and the best ways to facilitate that process. Example : Using virtual reality headsets to take virtual field trips or simulate historical events.