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What Will Online Learning Look Like in 10 Years? Zoom Has Some Ideas

Edsurge

Zoom is actually a decade old, and the first conferences launched in 2012, limited to a mere 15 participants. While post-pandemic growth has slowed as schools resume in-person learning, the company is still flush with cash, reporting over $1 billion in revenue in the second quarter of 2021.

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8 reasons game-based learning is growing

eSchool News

Metaari’s 2019-2024 Global Game-based Learning Market study , released by Serious Play Conference, notes that growth in AI game-based learning also is expected to skyrocket, analysts say. Game-based learning, though, is quite different from gamification. Related content: 4 essential game-based learning questions.

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TCEA 2018: Educators Meet in Austin to Discuss the Future of the Classroom

EdTech Magazine

TCEA’s TechNotes Blog reports that Matlin will discuss accessibility and her app “Marlee Signs,” which leverages mobile devices to teach American Sign Language. You can prepare for this year’s conference by browsing through the sessions on the official TCEA program overview , or download the smartphone app to use daily at the show.

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Mobile Momentum: Internet Trends Report 2014

Kevin Corbett

Mary Meeker has attained almost legendary status for her annual Internet Trends reports. The former Wall Street technology analyst, now a general partner at venture capital firm Kleiner Perkins Caufield & Byers , published her latest report on the state of the web on May 28, 2014. Source: INTERNET TRENDS 2014 – CODE CONFERENCE.

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8 things pushing the growth of game-based learning

eSchool News

Metaari’s 2019-2024 Global Game-based Learning Market study , released by Serious Play Conference, notes that growth in AI game-based learning also is expected to skyrocket, analysts say. Game-based learning, though, is quite different from gamification. Related content: 4 essential game-based learning questions.

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Digital Experiential Learning: 7 Steps to Transform Ordinary Classroom Activities

Edsurge

Pick a template Users can browse Genially’s ever-growing library, which includes free gamification templates , to find what best fits the content and story. Another part tasked them with gathering information in order to type out a report for J. Image Credit: James Flaskamp 4. Edgar Hoover himself.

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Your Device Rollout Isn’t About Hardware—It’s About Engagement

Edsurge

Throughout each school year, educators attend tech conferences to evaluate the tools that they hope to implement in the coming fall, but many still struggle to achieve student readiness when it comes to fundamental initiatives like one-to-one devices. For anyone involved in education, the importance of engagement is clear.