K12 Online Conference Call for Proposals

Educator Innovator

One professional learning event that happens every year, the K12 Online Conference in October, is a free online conference open to ANYONE and organized by educators for educators around the world interested in integrating emerging technologies into classroom practice. A goal of the conference is to help educators make sense of a continually changing learning landscape. The K12 Online Conference is unique in that it is noncommercial and completely online.

#CUE17- The Game

CUE

For the past few years, I’ve had the pleasure and honor of working on CUE conferences, mostly from afar at my homebase outside of Chicago, Illinois. I’m excited to say that I will physically (rather than digitally) be in attendance at this year’s CUE 2017 National Conference and will be helping out wherever needed. I can’t wait to attend this conference and experience its energy in person! Follow #CUEchat Tuesday, March 14 at 7pm for final conference tips and tricks.

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Get in The Groove at #CUE18

CUE

Alludo Learning will be taking part in this year’s conference again, presenting our Spring #CUE18 – The Groove game. Dive deeper into the #CUE18 conference experience with hands-on and reflection-oriented learning activities. Compete against other conference attendees to become […]. News connected educator CUE Conference CUE18 gamificationAre you ready for Spring CUE 2018? We certainly are!

Get in the Game(ification) With Five Games

CUE

This year at the CUE 2017 National Conference there were a lot of sessions on the topic of gamification, a strategy for increasing student engagement by applying game design principles to a classroom setting. After my presentation, several people came up to me and said that they were very interested in gamification, but they felt uncomfortable with the whole idea of game thinking because they had simply not grown up playing games.

Digital Badging and Being a Rock Star

CUE

Innovate badges connected educator Creativity and Imagination CUE Conference CUE Rock Star digital badging gamification Professional Development Rock Star TeacherFor all the time we spend learning and growing as educators, how do we tell our story? Some of us earn credentials, degrees, and certificates that cost us money and cause stress.

Coding for the Common Core – Apps for Integrating Coding With Math and ELA

EmergingEdTech

Educational Games & Gamification Free Tools & Resources Future of Education Technology iPads and Other Tablet Devices iPhones and Smartphones Workshops & Conferences coding and robot apps coding tools for k-5 common core and programming ipad coding apps for young students robot coding apps ipad teach computer programming coding with common core teaching coding with common core

Mini-Conference Schedule: "Reinventing Libraries for a Post-COVID World," a Library 2.0 Event

The Learning Revolution Has Begun

Our second Library 2.021 mini-conference: "Reinventing Libraries for a Post-COVID World," will be held online (and for free) on Thursday, June 17th, 2021, from 12:00 - 3:00 US-Pacific Time. The conference schedule is below! This is a free event, being held live online and also recorded.

List of Mini-Conference Sessions: "Reinventing Libraries for a Post-COVID World," a Library 2.0 Event

The Learning Revolution Has Begun

Our second Library 2.021 mini-conference: "Reinventing Libraries for a Post-COVID World," will be held online (and for free) on Thursday, June 17th, 2021, from 12:00 - 3:00 US-Pacific Time. A mini-conference FAQ (frequently asked questions) page is here.

This Thursday - 5,000 Already Registered for the "Reinventing Libraries for a Post-COVID World" Mini-Conference

The Learning Revolution Has Begun

Our second Library 2.021 mini-conference: "Reinventing Libraries for a Post-COVID World," will be held online (and for free) this Thursday, June 17th, 2021, from 12:00 - 3:00 US-Pacific Time. The conference schedule and registration details are below!

Reflections on the ASCD Annual Conference

Kairos EdTech

Day 1 ASCD - @ LA Convention Center It''s that time now when it is imperative that I stop and make a reflection of the amazing things that just took place at the ASCD''s annual conference. Great resources for gamification: www.sciencegamecenter.org and www.gamesforchange.org ( Learning is an Epic Win by Jane McGonigal ) A good question we need to consistently ask ourselves: Why are we teaching this? ASCD Conference reflection

"Reinventing Libraries for a Post-COVID World" - Call for Proposals for Library 2.021 Mini-Conference

The Learning Revolution Has Begun

Our second Library 2.021 mini-conference: "Reinventing Libraries for a Post-COVID World," will be held online (and for free) on Thursday, June 17th, 2021. conference events, which are designed to foster collaboration and knowledge sharing among information professionals worldwide.

Top Google Education News, Tips, and Resources from #ISTE19

techlearning

This year’s conference highlighted so many ways to use Google apps and tools to engage learners and make grading, assessment, feedback, pbl, gamification, student engagement, collaboration, student choice, and student voice easy to do

Announcing the Library 2.0 "Emerging Technology" Mini-Conference

The Learning Revolution Has Begun

We're excited to announce our third Library 2.019 mini-conference: "Emerging Technology," which will be held online (and for free) on Wednesday, October 30th, from 12:00 - 3:00 pm US-Pacific Daylight Time (click for your own time zone). She is the author of two books, Understanding Gamification and Library Mobile Experience: Practices and User Expectations and the founding editor of ACRL TechConnect Blog.

2016 Global Education Conference - Final Day!

The Learning Revolution Has Begun

Wednesday, November 16th, is the final day of our the seventh annual Global Education Conference. It's been an amazing conference, hope you can join us for some of the final keynotes or sessions! IMPORTANT NOTES: Simple instructions on joining the conference for newcomers: [link]. We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees.

Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

Last week I participated in the American Association of Colleges and Universities (AAC&U) 2016 conference. I was there for a few reasons, starting with having the fine opportunity to lead a pre conference workshop, followed by presenting on two panels, helping out with a Twitter component, and reconnecting with dozens of friends and colleagues. Let me share some materials here, along with reflections on the conference. Reflections on the conference.

2016 Fall CUE Overview

CUE

T his weekend brings another fabulous CUE event to educators interested in educational technology, the CUE 2016 Fall Conference. Held at the American Canyon High School in beautiful Napa Valley, this sold out conference will bring the latest and greatest in educational innovation to Northern California. It has been really great to follow CUE’s Fall and National Conferences; the energy exuded by attendees transcends social media channels! Here’s to a great conference!

2016 Global Education Conference - Monday Is Day Two!

The Learning Revolution Has Begun

Monday, November 14th, is day two of the seventh annual Global Education Conference. IMPORTANT NOTES: We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. If the conference site should experience any difficulties, a back-up site with session calendars and links is at [link].

Using Games to Make Your Training More Meaningful.

The Game Agency

Training Magazine’s Training Conference 2019, Stephen Baer, Managing Partner at The Game Agency presents “Using Games to Make Your Training More Meaningful, Motivational, and Memorable” in Orlando, Florida. . Uncategorized game base learning Game-Based Training Gamification memorable training Motivate Meeting motivation Training Employees training games training games for corporationsFeb 26th, 2019.

Announcing June 17 Mini-Conference "Reinventing Libraries for a Post-COVID World" - Registration and CFP Open #library20

The Learning Revolution Has Begun

Our second Library 2.021 mini-conference: "Reinventing Libraries for a Post-COVID World," will be held online (and for free) on Thursday, June 17th, 2021. conference events, which are designed to foster collaboration and knowledge sharing among information professionals worldwide.

Speaker at the Global EdTech Summit 2017

EdTech4Beginners

Gamification: Discover Innovative Ways to Engage Students through Gaming. Hope to see you there Tagged: edtech , edtech conference , edtech CPD , edtech summit , education , global edtech summit , global edtech summit 2017 , professional developmeny , teaching. education edtech edtech conference edtech CPD edtech summit global edtech summit global edtech summit 2017 professional developmeny teaching

EdTech 100

Stop collecting papers — A hyperbolic headline about feedback loops

FETC Converge

While he admits that collecting papers will probably still be necessary, 2019 Future of Education Technology Conference presenter Adam Powley explains in this blog post how gamifying his class helps create more useful and instant feedback for students. Uncategorized edtech FETC gamification GBL Social studies

UCET17 Questions from the Keynote

Teacher Tech

UCET Had the opportunity to share a new keynote at the Utah UCET conference yesterday. Blog Entries gamificationYou can find my presentation information at alicekeeler.com/ucet17. The topic was Summon School: What If School Was More Like World of Warcraft. Let’s be honest school is a poorly designed game, what if we looked at what successful game designers to […]. The post UCET17 Questions from the Keynote appeared first on Teacher Tech.

2016 Global Education Conference - Monday Is Day Two!

The Learning Revolution Has Begun

Monday, November 14th, is day two of the seventh annual Global Education Conference. IMPORTANT NOTES: Simple instructions on joining the conference for newcomers: [link]. We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. If the conference site should experience any difficulties, a back-up site with session calendars and links is at [link].

Register for the Library 2.0 "Emerging Technology" Mini-Conference - Plus, Some Accepted Sessions Are Online!

The Learning Revolution Has Begun

Our third Library 2.019 mini-conference: "Emerging Technology," which will be held online (and for free) on Wednesday, October 30th, from 12:00 - 3:00 pm US-Pacific Daylight Time (click for your own time zone). She is the author of two books, Understanding Gamification and Library Mobile Experience: Practices and User Expectations and the founding editor of ACRL TechConnect Blog.

Next Week - The Library 2.0 "Emerging Technology" Mini-Conference - All Keynotes and Sessions Posted!

The Learning Revolution Has Begun

Our third Library 2.019 mini-conference, "Emerging Technology," will be held online (and for free) on Wednesday, October 30th, from 12:00 - 3:00 pm US-Pacific Daylight Time (click for your own time zone). She is the author of two books, Understanding Gamification and Library Mobile Experience: Practices and User Expectations and the founding editor of ACRL TechConnect Blog. MINI-CONFERENCE SESSIONS: The 30-minute conference sessions are below!

2016 Global Education Conference - 53 Live Sessions on Tuesday, Day Three!

The Learning Revolution Has Begun

Tuesday, November 15th, is day three of the seventh annual Global Education Conference. IMPORTANT NOTES: Simple instructions on joining the conference for newcomers: [link]. We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. If the conference site should experience any difficulties, a back-up site with session calendars and links is at [link].

Catching Up After Fall CUE – An Alludo Learning Perspective

CUE

We’re back this week from what was another exciting, engaging Fall CUE conference! 3-month Alludo trial – PD gamification for your district. Blended Learning CUE Conference CUE Spark Education TechnologyWhether you participated in-person or joined from afar, we were honored to be a part of this event that encourages all to LEARN, INSPIRE, and INNOVATE! This year, over 235 educators from 86 school districts played the Fall CUE Champion Game.

Hear the best ideas from #DitchSummit from participants

Ditch That Textbook

Gamification. The topics shared at the Ditch That Textbook Digital Summit — a free online conference for teachers — have been timely and useful. Technology. Brain-friendly learning. Happiness. As this year’s summit is wrapping up (ending on Dec. 31, 2017), participants in the regular Thursday #DitchBook Twitter chat shared their key takeaway points. Instead of […].

Third Annual OZeLive Online Conference Early Keynote Today by Lucy Gray

The Learning Revolution Has Begun

The three-day online and free OZeLive conference, February 26 - 28 in Australia/New Zealand time zones, gets an advance preview today with an early keynote address by Global Education Conference co-founder and co-chair Lucy Gray : ""Going Global: Project-Based Learning with a Global Focus." The conference theme this year is "Connected Educators Shine on the World Stage." Join the fun and see the up-to-date conference schedule in your own time zone at OZeLive.com or [link].

Inspiration from This Year’s ISTE Ignite Talks! #ISTE19

Teacher Reboot Camp

This year I am attending the amazing ISTE conference virtually thanks to #PasstheScopeEDU and the #NOTatISTE19 team! “Gamification That Works,” Josh Feinsilber. Conference Highlights ISTE #ISTE2019 #NOTATISTE #NOTATISTE19 #PassTheScopeEDU edtech IGNITEFor the past couple of years I’ve been a live reporter at ISTE and for 2 years interviewed folks with my toddler, Savvy.

The Games Art Historians Play: Online Game-based Learning in Art History and Museum Contexts

ProfHacker

To begin with some definitions, game-based learning differs from gamification in several important ways. Sometimes the latter is reduced to bells and whistles such as gold stars and progress bars, but gamification is potentially a much more subtle and powerful teaching strategy. ” Teaching art history game-based learning games gamification museums[ Anne McClanan is a Professor of Art History at Portland State University.

A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations. That was certainly the case in our experience.

8 reasons game-based learning is growing

eSchool News

Metaari’s 2019-2024 Global Game-based Learning Market study , released by Serious Play Conference, notes that growth in AI game-based learning also is expected to skyrocket, analysts say. Game-based learning, though, is quite different from gamification.

Top Google News, Tips, and Resources from #ISTE19

Teacher Reboot Camp

This year I am attending the ISTE conference virtually! This year’s conference highlighted so many ways to use Google to engage learners and make grading, assessment, feedback, pbl, gamification, student engagement, collaboration, student choice, and student voice easy to do! These are the important updates and cool ways to use Google that I learned by virtually following the ISTE 19 conference.

Google 180

CrazyIdeas.Doc

techlearning

And, while we’re at it, if I got to an education conference, why can’t at least one of the keynotes be an actual classroom teacher? Until then, GLHF cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flipped classroom. TL Advisor Blog PBL News Pedagogy GamificationIn my Google Drive I have a folder called Top Secret. There are only two documents in that folder.

BYOD 44