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Gaming in Early Elementary Education in Australia

The CoolCatTeacher

Helen Kardiasmenos uses games to teach almost every subject in her early elementary classroom in Australia. Now, that’s good stuff for every K-2nd grade iPad or Google Play enabled tablet! The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product.

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Eduprotocols for Littles with Jon Corippo #kinderchat

The CoolCatTeacher

Eduprotocols for kindergarten and early elementary with the book’s co-author Jon Corippo. Now, that’s good stuff for every K-2nd grade iPad or Google Play enabled tablet! The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product. Listen Now.

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Are classroom robots the NextGen of learning?

Neo LMS

Edison is a small yet powerful programmable robot for introducing STEM in the classroom and familiarizing students with coding at an early age. Microbric, an Australian company, created this affordable robot for students to start learning how to code and program in the most engaging manner. Edison (Age Group 4-16).

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Motivating Teachers to Be Excellent in the K-2 Classroom

The CoolCatTeacher

Now, that’s good stuff for every K-2nd grade iPad or Google Play enabled tablet! Using Book Creator in the Elementary Classroom – T his is a FREE Resource great for K-4 educators looking for ways to use Book Creator in their classroom. This company has no impact on the editorial content of the show. Listen Now.

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In an Extremely Challenging Year, Innovative STEM Educators Shine to Win 2021 Vernier/NSTA Technology Awards

eSchool News

Chosen by a panel of NSTA-appointed experts, this year’s winning educators—three high school teachers and one college professor—demonstrated how they innovatively use data-collection technology to engage students in science and STEM learning. Joe Muise, St. Thomas More Collegiate, Burnaby, BC. For more information, visit www.vernier.com.

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3 digital developments for visually impaired students

eSchool News

Although there has long been a shortage of accessible educational apps for this population of students, especially at the preschool and elementary levels, fresh innovations in educational game design are coming to the rescue. Tablets are now employed in many classrooms–and as a result, most apps geared to young children are visual.

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Celebrating ConnectED’s Achievements Toward Transforming Education

Digital Promise

Digital Promise and other nonprofit organizations including EveryoneOn and The Learning Accelerator have been working with companies and schools to ensure these programs and offers are making their way into the hands of teachers, students, and families across the country. Here are just a few of their stories.

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