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How to Use Gamification for Attention-Getting and Fun Learning

The CoolCatTeacher

Learn how it does it, how he keeps on track with lessons, and how to avoid common mistakes when adding gamification to your classroom. Sponsor: Advancement Courses is sponsoring DonorsChoose projects from August 18 – September 24. Listen to Paolo Tolomeo Talk about Gamification in His Classroom. Never stop learning!

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10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

I’ve also included the links to Advancement Courses’ professional development courses that relate to this topic. This course is sponsored by Advancement Courses. Remember that if you register for any of these courses, use the code COOL20 to get the 20% discount reserved for my readers! All opinions are my own.

Course 337
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Edtech Trends From 2020 And Beyond

Ask a Tech Teacher

I’m the CTO of a tech company and for more than five years I have been busy with teaching programming courses and sharing my expertise with novice specialists. Integration of various technologies can help you to improve the courses, making the process more engageable, immersive, personalized, effective, interacting, etc.

Trends 286
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Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

Modern Classrooms Project will help you bring engaging, exciting teaching to your classroom with their free online course and community. She has held several leadership positions with education companies, most recently Houghton Mifflin Harcourt, Achieve 3000, Kaplan K12, and Renaissance Learning.

Training 330
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Revolutionize Your Workforce with Cutting-Edge Training Apps

Kitaboo on EdTech

Top Features to Consider While Choosing a Corporate Training App Progress Tracking User Authentication Discussion Forums Performance Analytics Reminders and Notifications Gamification In-app Support IV. These apps offer various types of training content, such as videos, podcasts, and eLearning courses. Wrapping Up!

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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Thus far, adaptive learning has been largely experimental, with companies and competitors having spent the past couple of years working out the kinks and engaging in small-scale execution. Gamification. Referred to as gamification, or game-based learning, this facet of eLearning attempts to make education fun! Mobile Learning.

Trends 397
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How 'Learning Experience Design' Helps Customize Online Courses at Scale

Edsurge

Today’s faculty is also tasked with something the school’s Jesuit founders could not have imagined: deciding not only which courses are taught but how to teach them—in person, online, or through a combination of both. Evenchik knew that delivering top-notch, online graduate-level courses required finding the right LXD team.

Course 118