Remove Classroom Remove Company Remove Gamification Remove Meeting
article thumbnail

Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

’ The company saw the metaverse as the future of online social interactions and as the evolution of existing social media. Educators can also interact within these digital learning spaces using their own avatars, resulting in a classroom situation within a virtual learning environment.

article thumbnail

TCEA 2018: Educators Meet in Austin to Discuss the Future of the Classroom

EdTech Magazine

TCEA 2018: Educators Meet in Austin to Discuss the Future of the Classroom. This annual event brings together educators, administrators and IT leaders to discuss innovative tips on everything from professional development and classroom tech to thought leadership on accessibility. meghan.bogardu…. Mon, 01/15/2018 - 10:32.

Meeting 151
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Pros and Cons of Using eLearning Software in Your Classroom

Educational Technology Guy

All you need is a device and software, like Google Hangouts Meet, Zoom, Join.me, GoToMeeting, or other tools that facilitate studying. Blogs of EdTech Companies You won’t find any academic research, lesson plans, or hot education news on these websites. Indeed, no matter the classroom, it is still a real person who keeps it alive.

Software 195
article thumbnail

What Will Online Learning Look Like in 10 Years? Zoom Has Some Ideas

Edsurge

But as the company itself will tell you, it didn’t spring up overnight. While post-pandemic growth has slowed as schools resume in-person learning, the company is still flush with cash, reporting over $1 billion in revenue in the second quarter of 2021. In the future, there may be many such companies piggybacking off Zoom’s popularity.

article thumbnail

6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

The Impact of Education’s Digital Transformation In recent years, education has undergone a digital transformation , and this will be apparent when you consider the average classroom today compared to the average classroom 20 or 30 years ago. Thus, recreating relevant features for learning can have a positive impact.

Learning 327
article thumbnail

How gamification is driving learning space design

eSchool News

Gamification is moving from simple novelty to a valid pedagogical approach that can deliver powerful learning experiences in higher education and K-12 classrooms alike—and this growth has led to changes in how educators approach their classrooms and physical learning spaces. It opens us up in new ways.

article thumbnail

How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom.