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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

’ The company saw the metaverse as the future of online social interactions and as the evolution of existing social media. These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment.

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TCEA 2018: Educators Meet in Austin to Discuss the Future of the Classroom

EdTech Magazine

TCEA 2018: Educators Meet in Austin to Discuss the Future of the Classroom. 5-9, TCEA 2018 is expected to boast more than 8,000 attendees, 1,000 sessions and 450 exhibitors from a variety of tech companies. meghan.bogardu…. Mon, 01/15/2018 - 10:32. Thousands of educators will hit the ground in Austin, Texas, on Feb.

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How Recruiters Can Use Gamification To Attract And Engage New Employees

The Game Agency

With this in mind, more and more companies are creating games to analyze the decisions people make to help them identify candidates who are best suited for their company. The Rise Of Gamification In Recruitment. According to one report, the “global gamification market was valued at $6.8

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What Will Online Learning Look Like in 10 Years? Zoom Has Some Ideas

Edsurge

But as the company itself will tell you, it didn’t spring up overnight. While post-pandemic growth has slowed as schools resume in-person learning, the company is still flush with cash, reporting over $1 billion in revenue in the second quarter of 2021. In the future, there may be many such companies piggybacking off Zoom’s popularity.

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How gamification is driving learning space design

eSchool News

Gamification is moving from simple novelty to a valid pedagogical approach that can deliver powerful learning experiences in higher education and K-12 classrooms alike—and this growth has led to changes in how educators approach their classrooms and physical learning spaces. It opens us up in new ways.

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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL). Whereas games and gamification are often focused on external rewards, game-based learning relies upon intrinsic motivation. EdSurge: What inspired you to create SplashLearn?

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6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

The metaverse and its ability to offer immersive learning could serve as another means of helping both students and teachers to create a successful learning environment that meets contemporary educational standards and prepares students for modern life. Thus, recreating relevant features for learning can have a positive impact.

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