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The 2018 Honor Roll: EdTech’s Must-Read K-12 IT Blogs

EdTech Magazine

The 2018 Honor Roll: EdTech’s Must-Read K-12 IT Blogs. With powerful publication and distribution tools within reach, blogs remain one of the most potent ways to spread your ideas and thoughts. A Must-Read blog for us is one that offers interesting thoughts, unique ideas, useful information and remains regularly updated and active.

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Meet NEO at FETC 2022!

Neo LMS

The event will also feature over 400 speaking sessions organized into Themed Theaters , such as Technology Discovery, STEM, and eSports. Of course, we’re also ready to take a deep dive into more advanced features such as competency-based learning, adaptive learning, automation and gamification, among others! Meet NEO at FETC 2022!

Meeting 305
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Why students love a game-based learning experience

Neo LMS

Gamification in learning is an established trend, and uses the core elements of what make games fun – mastery, narrative, instant feedback, competition, and reward, to create new ways for learners to internalize information. So what benefits of gamification in middle school classrooms can we extrapolate from the above case study?

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Edtech Trends From 2020 And Beyond

Ask a Tech Teacher

Gamification. Thanks to gamification, educators can turn learning into a more engaging and fun process. Herewith, programming is one of the demonstrative fields where gamification is extremely effective. Adding gaming elements or turning the lesson into a video game helps to create a positive learning environment.

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5 Tech tools every student should have

Neo LMS

Nearpod offers educators real-time insights into how students learn using interactive videos, lessons, slides, activities, and gamification. For students who are interested in STEM subjects, for example, you seek out specific online courses and bootcamps to help them improve their skills and knowledge.

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Innovative Science Teaching in Grades 6-12

The CoolCatTeacher

Isabella Liu from Hong Kong on Episode 397 of the 10-Minute Teacher Podcast From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. gamification, VR/AR/MR, coding) to enrich my science curriculum. Please visit my blog [link] for more information. Twitter: @ theisabellaliu.

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Game Based Learning in Action

The CoolCatTeacher

Matthew Farber on episode 268 of the 10-Minute Teacher Podcast From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. There’s gamification. So this work stems from my dissertation research which was an ethnography. Gamification versus Game-Based Learning. Blog: [link].