Remove Assessment Remove Classroom Remove Gamification Remove Mobility
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MDM solutions and gamification make perfect interactive learning partners

eSchool News

In the era of mobile devices and tablets, interactivity has become the norm for schoolchildren. To facilitate effective teaching and learning, modern schools must equip every classroom with interactive touchscreens and utilize gamification techniques. Gamification helps students retain acquired knowledge.

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How an LMS can support a school’s edtech strategy

Neo LMS

Edtech can reduce a school’s administrative burden through various systems and automated processes, and also improve the student learning experience through engaging learning materials, targeted support during the learning process, assessment of mastery and progress tracking. Read more: Top benefits gamification can bring to the classroom.

LMS 369
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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

To that end, we’ve identified 10 trends that we believe indicate the future of eLearning and its role in the classroom. In the context of eLearning, the implementation of adaptive learning is usually performed by way of established algorithms and assessments, as opposed to the potentially arbitrary determinations of teachers themselves.

Trends 397
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How an LMS can supports a school’s edtech strategy

Neo LMS

Edtech can reduce a school’s administrative burden through various systems and automated processes, and also improve the student learning experience through engaging learning materials, targeted support during the learning process, assessment of mastery and progress tracking. Read more: Top benefits gamification can bring to the classroom.

LMS 195
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How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

With EdTech gaining ground, educational institutions, including schools and higher education institutions are increasingly leveraging the advances in technology to support their classrooms. For instance, gamification allows the packaging of lessons in the form of games.

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K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

Virtual and augmented reality in the classroom has proved to be effective for history and chemistry lessons. A study conducted at Georgia Tech found that students who used mobile augmented reality platforms to learn coding performed better on assessments than their counterparts. . “We eli.zimmerman_9856. Thu, 02/28/2019 - 15:20.

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A Guide to Choosing an Interactive Learning Platform

ViewSonic Education

This has fueled trends like gamification , nano-learning , education ecosystems , and mobile-first learning , while futuristic developments like Augmented Reality (AR), Virtual Reality (VR), and metaverse learning are on the horizon. This helps to preserve teachers’ existing materials for a smooth migration process.

Learning 213