Remove Accessibility Remove Assessment Remove Elementary Remove Game-Based Learning
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The Impact of Inclusive STEM Education

Edsurge

The STEM+CS team develops every opportunity from a lens of inclusion and accessibility for all. Equity of opportunity accessibility is first and foremost in every initiative within STEM+CS. Research is foundational to sustaining and expanding access to all students. Iterate on what works and learn from what doesn’t.

STEM 186
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6 tips to help start an elementary esports program in your school

eSchool News

Not surprisingly, many of this year’s Top 10 focused on innovative ways to engage students, digital resources, and online and hybrid learning strategies related to post-pandemic teaching. This year’s 2nd most-read story focuses on creating an elementary esports program. The benefits of esports are well documented.

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10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

2 – Designing Online Assessments As you assess learning online, you’ll want to use the research-based best practices for online assessments. Feedback using your formative and summative assessment tools is also essential. Student Achievement Through Gamification and Game-Based Learning.

Course 337
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21 Top Professional Development Topics For Teachers Now

The CoolCatTeacher

Relationship over reproach: Fostering resilience by embracing a trauma-informed approach to elementary education. Even when connecting at a distance instead of in person, we can all benefit from learning some skills to connect with students on an emotional level, even while delivering classroom instruction.

Course 486
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The Best Educational Game Websites for Elementary School Students

Graphite Blog

These games might hook students, but they don’t actually teach much, or lead to the kind of deeper, high-interest learning that helps students master content. With this in mind, we've taken a look at the most popular websites for educational games to try to find those sites that support true game-based learning.

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150+ Digital Activities for the K-2 Classroom Inside One Simple App

The CoolCatTeacher

Well, the Really Good Stuff Digital Learning Collection makes all of this simple for you. As you can see in the unboxing video when you go into the collection, you can assign specific apps to specific students and the collection will give them access accordingly. Personalized Game-Based Learning for the K-2 Classroom.

Classroom 341
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How to Play: Models for Game-Based Learning #SXSWedu

EdTechSandyK

For students, call a "test" a "game" and it changes their level of excitement and investment increases. As they get older, their experiences narrow from elementary to middle school. So games can capitalize on this in the context of encouraging kids to engage in play and experimentation. CATS - Heavy focus on assessment.