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New Global Survey Offers Snapshot of Technology in the Classroom in 2019

EdTech Magazine

New Global Survey Offers Snapshot of Technology in the Classroom in 2019. Thu, 02/14/2019 - 11:21. Use of desktops, notebooks and tablets (think Asus Chromebook and Acer Chromebook Tab 10 ) frequently support the ongoing trend of gamification in education, the report states. . eli.zimmerman_9856. by Larry Bernstein.

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14 Effective Self-Directed Learning Strategies

Educational Technology and Mobile Learning

Today, we’re exploring the concept of self-directed learning strategies. Indeed, once you understand how to foster self-directed learning, it’s like unlocking a whole new world of educational potential. You’ll definitely want to read “What is Self-Directed Learning?” Resnick (Ed.), Morris, T.

Strategy 138
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The Game Agency Named to 2019 Training Industry Top 20TM Gamification Companies List

The Game Agency

Stamford, CT – July 30, 2019 – The Game Agency has been named to the 2019 Top Training Companies List for the gamification sector of the learning and development market for the third year in a row. Innovativeness of offerings. Company size and growth potential. Quality and number of clients/users.

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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

Fri, 09/06/2019 - 11:01. Cracking the K–12 connection code requires a new approach, one that combines active-learning pedagogy with robotics in the classroom to deliver an interactive, immersive learning experience. . MORE FROM EDTECH: See how education robotics companies are invigorating K–12 learning.

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Actionable advice for educators to move to online learning

Neo LMS

But, you still need a little help navigating the seas of e-learning. So, here’s actionable advice that you can use as a compass as you create a productive system for online learning. We’ll explore the following: Long-term e-learning vs emergency remote teaching. 5 tips to implement as you journey to a new world of e-learning.

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How to Gamify Professional Development

EdTech Magazine

Wed, 01/02/2019 - 10:20. Digital breakouts, which use Google Forms among other tools, represent a type of gamification. Because these experiences make learning entertaining and memorable, educators may be more likely to complete professional development exercises. How K–12 School Leaders Can Help Incorporate Gamification.

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10 Popular Educational Trends and What You Need to Know

Waterford

Some, like social-emotional learning and digital citizenship, have long been important—and they may require even more focus this year. Others, like genius hour and bite-sized learning, are recently arrived educational trends that may have a helpful place in your classroom. Blended Learning. Personalized Learning.

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