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What Is Gamification, and Why Is It Trending in K–12 Schools?

EdTech Magazine

A 2018 report by the Institute for the Future and Dell Technologies estimated that 85 percent of children entering today’s K–12 schools will eventually find themselves in jobs that don’t currently exist, making educators’ jobs even more challenging.

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New Global Survey Offers Snapshot of Technology in the Classroom in 2019

EdTech Magazine

New Global Survey Offers Snapshot of Technology in the Classroom in 2019. The survey found that use of technology in schools worldwide continues to grow, with 48 percent of students reporting they use a desktop computer in the classroom. One particular area of technology the survey highlighted as growing is smartphones.

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18 powerful technology tools and trends for 2018

eSchool News

Technology changes so rapidly that the newest tablets, phones, and tools are often outdated within a couple years. But educators can take their classrooms to the next level, and they can innovate, if they know which technologies to keep on their radar. Next page: 18 technologies for 2018).

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The 2018 Honor Roll: EdTech’s Must-Read K-12 IT Blogs

EdTech Magazine

The 2018 Honor Roll: EdTech’s Must-Read K-12 IT Blogs. Sun, 04/29/2018 - 20:12. Our list of Must-Read K—12 IT Blogs includes a mixture of teachers, instructional technology specialists, IT leaders, administrators and consultants. He's a writer, technology enthusiast, social media lover and all-around digital guy.

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The Game Agency Named to 2018 Training Industry Top 20 Gamification List

The Game Agency

Raleigh, NC – October 25, 2018 – Training Industry today announced that The Game Agency has been selected for inclusion in the Training Industry Top 20 list for the Gamification sector of the learning and development market. The post The Game Agency Named to 2018 Training Industry Top 20 Gamification List appeared first on game.

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Game On: Teachers Should Continue to Gamify Classrooms

EdTech Magazine

Fri, 09/28/2018 - 15:49. Get Your Gamification On. Several years ago, gamification was an emerging trend and even named one of the Horizon Report’s Top 10 things driving educational change. Of course, you don’t need an actual game or app to use elements of gamification in the classroom. jena.passut_7651.

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6 E-learning trends currently shaping up the industry

Neo LMS

A version of this post was originally published on November 8, 2018, in OEB Insights. With new learning technologies and techniques always emerging and evolving, it can be hard for anyone involved in creating and delivering learning materials to keep up. Gamification. The e-learning industry is constantly evolving.

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